NEWS: GM Naijin announced that the Attack Quality of Life Changes are now live on the TEST Server for you to sample. This includes level scaling updates with two additional items. These changes affect your Target, Evade, Block, Parry, Ambush, UCS, and TWC attacks. The discussion begins on Discord at the link below:
Text of Discord Post follows:
GM Naijin
Attack Ouality of Life Changes Live on TEST Server
1 April 2022 3:23 PM
from GS Discord #mechanics channelThe attack QoL changes and level scaling updates are now live in test.
Two additional changes:
* Adding clear as a location after an attack will do an unaimed attack. This overrides your AIM settings.
* Using ATTACK from hiding will still act as an ambush, but AMBUSH always requires hiding.
Overtraining in relevant skills can reduce the level based penalty for several systems:
* Evade
* Block
* Parry
* Ambush crit weighting
* Ambush pushdown
* UCS tier-up chance
* TWC off-hand strike chance
Q: Can you give us a range on the training’s impact on level comparisons?
A: Same scale, with overtraining reducing the penalty by a percentage based on expected training. I’m not going to go into detail on the formulas more than that.
If you aren’t doing X well enough, get more ranks of X.