NEWS: GM Marstreform announced that going forward, Twisted Armor, Shield, and Weapon scripts will no longer function if they are transmuted to material that changed the Ability slot (Cab B) on the item. Existing armaments will continue to function as they are if you ANALYZE it to lock yours in between now and Duskruin in August. Future Twisted armaments will not be able to be transmuted like that. All the Details:

Text of Discord Post follows:



Twisted Armaments and Transmutes
on
from the Official GemStoneIV Discord
on #gamemaster-endnotes channel

Hello everyone!

Going forward, Twisted Armor, Shield, and Weapon scripts will no longer function if they are transmuted to a material that changes the Ability Slot (known as the Category-B slot to most players) on that item. This includes materials such as kroderine, zelnorn, firewheel, and a few others. If the material has its own native flares that do not utilize the Ability Slot then adding the appropriate flare will still allow these scripts to be utilized as normal.

For those who have already had their armaments transmuted in this way, we are not going to be retroactively changing anyone’s armaments, and are offering a window of time in which you can simply ANALYZE your armament to lock it in. Between now and the next run of Duskruin (in August 2025) using ANALYZE will update any such armaments to allow them to continue to function as is.

Additionally, all of the Ebon Gate released versions of Twisted Weapons have had their ANALYZE updated to align with the changes already done to that of Acid Edition.

For any questions, concerns, or oddities that need to be addressed please feel free to ping me here:

Direct Discord Link (Right click, copy link, and paste into Discord App if you don’t want to use the Discord web interface.)

Newsby

Newsby is the main anchor for the TownCrier channel over ESP and Lnet. She does not adventure, she is a townsperson and completed her apprenticeship for the news desk in 2017.