ANNOUNCEMENT: GM Naijin announced a number of updates to the stealth and group systems (live now). At the same time, he is working in the background to make things ready for the soon-and-coming poison-craft (not available yet). Details:
Text of Discord Post follows:
GM Naijin
Group and Stealth Systems Update; New Effects Getting Ready for Poisoncraft
on 19 May 2023 5:19 PM
from the Official GemStoneIV Discord
on #development-announcements channelHey all,
The group and stealth systems have a few updates.
* Characters grouped with a stealthed or invisible character are known shown their status while looking at the room.
* Spirit Fog (106), Camouflage (608), and Invisibility (916) no longer disband groups or their leaders.
* STALK and GROUP have been properly separated and STALKing a player will no longer treat you as grouped.
* Group are shown messaging when a grouped character hides or unhides, with no skill check required.
* Groups no longer disband automatically when the leader HIDEs or UNHIDEs.
* Group leaders may SNEAK between rooms, but still incur the additional roundtime.
* GROUP output will be updated to be on a single line. Prepare script updates accordingly.
* Brief: You are grouped with CharacterA (leading), CharacterB (invisible), CharacterC (hidden), and CharacterD.
* Standard: You are grouped with CharacterA who is leading, CharacterB who is invisible, CharacterC who is hidden, and CharacterD.
* STALKing is broken if the target goes invisible, moves to a room where the stalker can’t follow, or if the target hides without the stalker noticing.
* [WAYLAY](https://gswiki.play.net) has been updated to use a bell curve distribution rather than the uniform distribution, resulting in more consistent damage.
* BCS creatures have been updated to use a new system for ambushing, hiding, and searching.
* The crit weighting from ambushing can be reduced by training in perception and ambush. Creatures previously had a set value (~ 4 critical ranks) which could not be reduced with training.
* Characters are able to search out creatures and can also spot them trying to hide.
* Passively spotting a creature or searching and finding them will prevent them from hiding for a period of time.
* Training in Stalking and Hiding and Perception training increases your chance of spotting creatures.
* New Clumsy effect. Has a chance to cause the afflicted party to stumble while making an attack, causing minor unbalance damage. Creatures that can’t be knocked down are immune to Clumsy.
* New Major Poison effect. Major Poison deals a percentage of remaining health over time. Can be stacked similar to Major Bleed.
* New Wounded effect. Prevents regeneration (trolls), natural recovery (stamina, mana, health, and spirit) on the afflicted party, and increases all concussion damage they take.