RUMOR WOODS: GM Avaluka showcased the Charmed, I’m Sure, Rumor Woods Shop with new charms and an all new backroom Contraption that will take some of your bits and shrink it down to make a charm from it! Don’t miss the unlock list on the contraption. There’s a lot for you to read in her post:


GS4-AVALUKA
Charmtraptions
on 06/02/2022 08:37 PM
from Play.Net Forum Link
in Paid Events: Adventures, Quests, and SimuCoins ~ Rumor Woods

Charmed, I’m Sure is returning this year with a variety of new charm designs to add to your collection, as usual. Be sure to grab a charm themed after your chosen side, or select some of the new culturally themed options to celebrate the arrival of the Tehir and the Dhe’nar.

In addition, though, a new offering has been setup for purchase in the shop’s expanded back room: the Charm Contraption.

Not at all affiliated with the “-inator” line of products, Charm Contraptions will let you craft your very own charms to put onto your charm jewelry.

What sort of material do Charm Contraptions like to eat to create charms?
* Small weapons (including runestaves and the like)
* Forging slabs
* Forging blocks
* Foraged sticks/branches/wood
* Bones/antlers/tusks/teeth that you SKIN off of creatures
* Gems
* Unscripted pieces of fluff (as long as they are small enough and the Charm Contraption can figure out what it is made of!)
* Gem bugs created by the bug jar system (NOTE: these have some restrictions in terms of customization.)

What does a Charm Contraption /NOT/ like to eat?
* Extremely rare and very rare materials. (No, you cannot have an urglaes charm!)
* Any material noted in ALTER 9 as not being suitable to use as a decoration. (These are things such as rhimar, drakar, etc.)
* Leather or cloth things. (Charms must be made of a hard material!)
* Organic material. (Ew – sorry, no fleshy charms.)
* Scripted items.
* MARKed items. (If you want to use it, you can remove the MARK.)

WARNING: All objects placed into a Charm Contraption are permanently destroyed. The only property the created charm will maintain is the material – nothing else. Be absolutely sure you want to use what you put into the contraption as a charm!

Charm Contraptions do need some power to be able to do what they do, though. Feed them silver or iron wands, or cast Lightning-aligned spells (Minor/Major Shock, Call Lightning) at them to charge them up for use!

Off-the-shelf Charm Contraptions are able to take in material and make charms with pre-built designs based on the provided material.

Unlocks are provided that let you:
* Add dye. (Only works with materials that can be dyed.)
* Add slots for custom Adjectives that can be altered through GALD. (Max 10)
A Custom Adjective is a single word that is usually placed before the noun and should be generic enough to work with all material types (IE intricate, scarred, crude.) These should not indicate color or include materials as of themselves.
* Add custom Design Templates that can be altered through GALD. (Max 10)
Design Templates are a way of arranging different components of the charm into a custom description, such as ‘(a/an) (adjective) (material) charm shaped like a snarling badger’. Design Templates need a version with and without color/dye added and, just like the adjectives, must feasibly work for all types of material and should not add extra material to the description.
NOTE: Gem bugs, due to their complexity, do not work with custom adjectives/design templates at this time and only will work with the defaults.

The charms created are “Basic” charms, but will work to attach to any Charm Jewelry piece.

Thanks,
Avaluka

Newsby

Newsby is the main anchor for the TownCrier channel over ESP and Lich. She does not adventure, she is a townsperson and completed her apprenticeship for the news desk in 2017.