ANNOUNCEMENT: GM Naijin announced the awaited Quality of Life Update for attack verbs like AIM, TARGET, ATTACK, AMBUSH, FIRE, and WAYLAY. Attack commands updated to support target and location options, AMBUSH requires either being hidden or invisible, no more left/right required, and a number of other changes. Be sure to check out his post!


GS4-NAIJIN
Attack Verbs: QoL Update
on 03/03/2022 07:04 PM
from Play.Net Forum Link
in Combat, Magic, and Character Mechanics ~ Developer’s Corner

Hey all,

There are a few AIM and TARGET QoL updates going out soon. These updates apply to the ATTACK, AMBUSH, FIRE, and WAYLAY verbs. The following is a list of the changes:

* Attack verbs have been updated to support {VERB} [target] [location] options, similar to how UCS works, e.g., JAB THIRD KOBOLD HEAD or JAB HEAD to attack your existing target. Verbs follow the TARGET and AIM settings accordingly.
* AMBUSH now requires being hidden or invisible to use.
* ATTACK is now used for open aiming and should reduce confusion around AMBUSH and ATTACK and how they work.
* You no longer have to specify left or right when targeting limbs or eyes, and omitting left/right defaults to right. You may override this behavior by specifying left/right if you wish.
* Unaimed AMBUSHes and WAYLAYs will no longer add to roundtime or reduce the Damage Severity Weighting (DSW) of the attack. Note: missing an aimed location continues to halve the DSW bonus.
* Attacking a location that is already missing acts as an unaimed attack and does not increase your roundtime.
* Messaging has been updated to indicate aiming if you’re making an aimed attack, e.g.: You take aim and fire a wooden arrow at a super buff rat!.

Thanks to Mestys for QC and Gyres for messaging.

– Naijin

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