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Retser announces Reim

Welcome to Reim – GM Retser describes the new scaling undead dungeon crawl we’ve all been reading about in leaks from Plat players. From the officials:

http://bit.ly/29Co2d9

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: The Settlement of Reim

Date: 07/13/2016 12:42 PM CDT
From: GS4-RETSER
Subj: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
Hello everyone!
Coming soon to an instance near you! I’ll be unveiling a new quest/hunting ground hybrid I’ve been working on known as the Settlement of Reim.

The quest itself is roughly 200 rooms split into four quadrants of dungeon crawling fun. You have two hours to complete the quest or hunt within the area. This is a scaling and instanced quest entirely made up of undead.
The level instance groups are as follows:
Group 1: 1-30
Group 2: 31-60
Group 3: 61-90
Group 4: 91-100
But Retser, I have FRANDZ that are level 61 and I am 60!!1! Never fear, for you can flag yourself to enter a higher level instance, but be warned, you will find that your creatures are much harder.

Entry: To access this quest you will need to make your way to Icemule Trace and travel down to Thurfel’s Island. Once there, you will find a watery vortex just off of a pier. Venture into the vortex and through the cavernous approach to begin your journey. At the end of the cavern you will find your point of entry. This is not available yet so don’t go looking!

Premium/Platinum subscribers will be able to access this quest on a daily cooldown of 22 hours. Non-prem/plat subscribers will need to purchase a token which will be available in the Simucoin shop. There will be transport options from other realms to the quest as you unlock a higher reputation level. This will cost energy that you earn by killing creatures within Reim.

Progression and Rare spawns: As you progress through the quest you will encounter “Rarely Spawned” creatures. These are beefed up and have different names. You will need to hunt these down in order to flag yourself for progression through the quest.
If you are blocked when trying to go through a gate/door, this is most likely it.

Shop details have been removed pending potential changes.

Death: There is no need to fear. If you die, you will be swept up by gentle, groping, ethereal hands. This will take you on a unique adventure to come back to life. (It will cost you energy and reputation) You will be dumped out in a safe room back at the entrance or where you entered the quest from with Transport. To avoid being pulled away you can life keep yourself at any time or have a friend do so. You are limited to one death per quest run. You are also able to turn off the resurrection mechanics and just have it dump your body out.

Periodic Invasions: Automated within the quest environment itself you will find that if you adventure with 4 or more players you may be chosen to win a free invasion! This consists of 2-4 creatures for each player throughout the area of the quest you are in. Prepare to die, clowns. This has a cooldown and will not happen all the time.

Quest Reputation: We have a new reputation system that players earn reputation by killing within the quest. Reputation will allow access to new features and gain more quest energy. Your attack and defense boosts will also be scaled up based on your reputation!

Quest Energy: Quest energy is earned by killing creatures within Reim. This energy can be used for a few BOOSTS, SHOP access, and TRANSPORT into the quest.

Reim Traps: Randomized throughout the quest area are traps. Some will require you to react and respond. Example, if a bow is pointed at your head…DUCK! You will have 5 seconds to respond after prompted to react. If you respond wrong you will still have a randomized chance to avoid the trap… or suffer. There are some traps you cannot avoid.

Reim Treasures: Randomly generated throughout the quest are treasure chests that you can search. These have a chance for creatures, quest energy/rep, and clumps of dirt that have potential for nice prizes!

Reim Achievements: There are 3 achievements available and each will unlock a post-name title for your character that you achieved it with.

Reach 100,000 kills within the Settlement of Reim.
Progress: 0/100000

Reach maximum reputation within the Settlement of Reim.
Progress: 1000/10000

Slay all the rare creatures within Reim.

More details to come…

-Retser-
Quest Guru


Date: 07/13/2016 01:03 PM CDT
From: STORMYRAIN
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
I am seriously so excited about this, I can’t even handle myself.

Yusssss <3

~Nichoel, the Muse.

Dearly beloved, we are gathered here today to get through this thing called Life. ~The incomparable Prince

AIM: LdyStrmyRn


Date: 07/13/2016 01:13 PM CDT
From: CHULAK
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
This is going to be legendary! Can’t wait to see it go live and enjoy running it.

Not sure if you can tell us, but will weapon loss mechanics be used by the critters inhabiting Reim? Such as itchy curse and disarm, and if so, are any of them using implosion? I know that something got sucked away into the void that way during a Night at the Academy run and am hoping to not see a recurrence here, but better prepared than not.

Speaking in Faendryl, Jahosk says, “You will now be known as Blade Durakar, the Palestra.”


Date: 07/13/2016 01:19 PM CDT
From: GS4-RETSER
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
No weapon loss mechanics are currently in place.
The Sorcerers/Sorceress variety can and will implode you.

This does not use the Night at the Academy creatures. Details on the creatures will come soon.

-Retser-
Quest Guru


Date: 07/13/2016 01:27 PM CDT
From: KRAKII
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
In the case of the example trap (bow pointed at your head), will it pick up other verbs like “dodge” as well as “duck”?
A swinging sword-blade would make me think “duck” (Indiana Jones in the temple puzzle at the Last Crusade spot), but an arrow makes me think lateral: that way I’m out of the line of fire completely, rather than having to worry about it suddenly dropping short (and still giving me an abdominal wound or something).


Date: 07/13/2016 01:41 PM CDT
From: DMWCINCY
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)

So for us lowly standard accounts….what is the cost of admission?


Date: 07/13/2016 02:42 PM CDT
From: PFLATS
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
>Premium/Platinum subscribers will be able to access this quest on a daily cooldown of 22 hours. Non-prem/plat subscribers will need to purchase a token which will be available in the Simucoin shop. There will be transport options from other realms to the quest as you unlock a higher reputation level. This will cost energy that you earn by killing creatures within Reim.

As a Basic subscriber who thinks we’re incredibly overdue for capped undead in the EN, this is doubly disappointing.

I don’t mind the entrance being inconvenient, but to have to spend extra money and relocate a character who is expected to spend the majority of his time in Ta’Vaalor is pretty much a non-starter.


Date: 07/13/2016 03:10 PM CDT
From: LADYFLEUR
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
>Premium/Platinum subscribers will be able to access this quest on a daily cooldown of 22 hours.

Sounds interesting! Is this a per character or account cooldown?


Date: 07/13/2016 03:19 PM CDT
From: PBARBER2
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
Just exactly when is soon? Is that soon in player time or GM Time? 😉

I vote for player time! Huzzah!


Date: 07/13/2016 03:38 PM CDT
From: AGONY42
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
>Sounds interesting! Is this a per character or account cooldown?

Per character.

~Issalya

Liia says, “Just for you.”
Liia says, “SHUN ME.”
You stare darkly at Liia then stick your nose up and turn your head away from her with a snap.
Liia kisses you tenderly on the nose.


Date: 07/13/2016 03:49 PM CDT
From: GS4-RETSER
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
Right now each trap has a set verb that it responds to. Part of the fun is learning those verbs… then it becomes tedious muscle memory where you will curse my name.

-Retser-
Quest Guru


Date: 07/13/2016 03:54 PM CDT
From: LADYFLEUR
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
>Per character.

Thanks for the info!


Date: 07/13/2016 04:05 PM CDT
From: GS4-RETSER
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
DMWCINCY – Cost of admission will be relatively low and is still being worked out. I’ll let you know when a cost is assigned.

PFLATS – This is still a quest much like NATA or TW. The only difference is it can be accessed by premium/plat subscribers on a cooldown as a perk.

LADYFLEUR – Per Character.

PBARBER2 – Retser time.

AGONY42 – Die slowly.

-Retser-
Quest Guru


Date: 07/13/2016 04:32 PM CDT
From: JOEKRYSTEL
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
Count me in as not a fan of simucoin purchases for paying accounts to use a hunting grounds in an established not-mist-harbor town. Even as a premium subscriber- which I am- this just feels like a step beyond the normal revenue streams and into the EA DLC season pass territory. I hope the cost thing is still being weighed and free to all subscribers is where it ends up.

I know you are pitching it as more of an instanced quest, but if it is balanced well enough for every premium member to use it every day for two hours, I consider that a permanent hunting ground. That is something quite different than duskruin or a once every few weeks someone does it quest.

I am perfectly happy with the added benefits I get from a premium subscription, and happier still for them to stay in the easier movement, more fluffy merchants, easier storage type realms. It isn’t just another of the six zillion level 20-30 hunting grounds or another place for grimswarm. It is potentially a hunting area that can bridge the undead gaps in any town (with teleporting) and is one of the very small number of capped grounds.

AIM: GS4Menos

>Like men we’ll face the murderous, cowardly pack,
>Pressed to the wall, dying, but fighting back!


Date: 07/13/2016 04:56 PM CDT
From: DOUG
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
I like the approach. I’m not sure yet how I feel about the time constraints.

I do think, though, that a better answer is to let all paying subscriptions have a 1x day entry (the current plan) and let your premium perhaps go twice, and plat up to three times (bonus points for 3 x any instance).

Then, if strongly desired, F2P, and additional runs for everyone else can happen at some slightly increased rate of Simucoin.

I say that now, knowing that Scales is somewhere in my future – and hopefully as a ‘standard’ hunting ground. . . don’t do two of these, please.

Doug


Date: 07/13/2016 04:57 PM CDT
From: LADYFLEUR
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
There’s too much hunting pressure in the lands that especially favor those multi-basic and F2P scripters (all far cheaper than multi-Premium), so it feels perfectly acceptable as a Premium perk to have a non-warcamp hunting ground that is universally accessible. It’s a quest. There are plenty of other hunting grounds in the lands. Everyone is not entitled to everything for paying nothing.


Date: 07/13/2016 05:08 PM CDT
From: JOEKRYSTEL
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
>Everyone is not entitled to everything for paying nothing.
>LADYFLEUR

To be fair, standard accounts are paying accounts. What constitutes core game they should have access to and what constitutes something that should be a premium perk is certainly up for debate. You and the GMs may well see Reim as a quest, but it is certainly blurring the edges with normal hunting grounds to a shocking degree. To me it is such a major improvement to the basic day to day workings of a character that I think all paying accounts should be granted access.

AIM: GS4Menos

>Like men we’ll face the murderous, cowardly pack,
>Pressed to the wall, dying, but fighting back!


Date: 07/13/2016 05:17 PM CDT
From: PFLATS
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
>PFLATS – This is still a quest much like NATA or TW. The only difference is it can be accessed by premium/plat subscribers on a cooldown as a perk.

I have no idea what NATA is, but anyway, saying, “No, it’s an indefinitely-running quest that’s free for higher-paying accounts once a day so that’s different,” is semantics.

It doesn’t address any part of my post, which again was:

1) As a basic subscriber paying $240/year for Gemstone, I find that fact that the largest release thus far of the year is a “hybrid quest/hunting ground” that will require me to pay more money incredibly frustrating.
2) Especially since it would finally help address the issue that high-level Voln members in the EN have to either grind creatures for 0 experience to power their symbols, or leave the EN, both of which are poor choices. My main is a member of the Legion, so leaving the EN for an extended period of time is a RP no-go.
3) The fact that after paying real money to access this hybrid quest/hunting ground, I’ll still have to relocate to the town with the most high-level undead for an indeterminate amount of time to earn enough reputation for the privilege of giving up part of the rewards to be able to hunt there without abandoning the EN.

I’m posting because Reim looks really cool, but given the current plans, I’m not going to spend money on it. It also leaves a sour taste in my mouth, because it’s making a solution the EN/Voln/Favor issue available, but only if you’re willing to pay extra for it.


Date: 07/13/2016 05:20 PM CDT
From: LADYFLEUR
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
>To me it is such a major improvement to the basic day to day workings of a character that I think all paying accounts should be granted access.

It’s not a gameplay necessity as everyone can hunt anywhere else in the lands, so it’s the perfect upsell. Premium perks, such as universally accessible areas or hunting areas, should remain as such. It’s enough that Basic accounts will be able to cheaply access the quest area AND that you can bypass the cooldown by purchasing additional access.

Standard accounts pay to access the basic game. This does not constitute core gameplay by any stretch of the imagination.


Date: 07/13/2016 05:24 PM CDT
From: PFLATS
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
I should add that if Basic had less access to Reim, say a 5-day cooldown, or the 22-hour cooldown with only 6 trips per month, and could purchase Simucoin items to get there more often, I’d have a very different opinion on things.

Or, say, letting me use BOOST REALMS for 6 trips to Reim.

I’m not asking to be equal to a Premium account.


Date: 07/13/2016 05:31 PM CDT
From: PFLATS
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
>Premium perks, such as universally accessible areas or hunting areas, should remain as such.

For years, the refrain has been that Mist Harbor will not get its own hunting ground, and that a universally accessible hunting area would not be a Premium perk. I don’t see how this is very different.

>Standard accounts pay to access the basic game. This does not constitute core gameplay by any stretch of the imagination.

Again, that’s just semantics. You could easily say that about every major release that has come to Gemstone.

“Guilds and Alchemy are a do not constitute core gameplay and shouldn’t be accessible to Basic.”

“Monks and Paladins do not constitute core gameplay; Basic accounts should be restricted to the 8 original classes.”

“Artisan skills do not constitute…” you get the picture.


Date: 07/13/2016 05:49 PM CDT
From: LADYFLEUR
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
>For years, the refrain has been that Mist Harbor will not get its own hunting ground, and that a universally accessible hunting area would not be a Premium perk. I don’t see how this is very different.

You do realize it’s universally accessible if you pay, right? This alone makes it not a Mist Harbor hunting ground.

It’s not semantics at all either because with the continued devalution of Premium benefits and focus on F2P/basic accounts being more valuable than a single Premium (per account services/benefits, characters logged in, experience absorption, raffle chances), it’s about time that Premium got a little something back to make it worth the fee besides GM Jainna’s awesomeness when every account can only have a single character logged in at any time anyway. There is little these days that makes a single Premium account worth paying for over 3 basic accounts instead, so allowing all accounts to access the area for free would defeat the entire purpose of having constructed a bonus area to begin with.

I would pay a lot for an area to hunt with decent loot without being overrun by cheap basic AFK MA script farmers, which has happened to every other hunting area in the lands.

>”Guilds and Alchemy are a do not constitute core gameplay and shouldn’t be accessible to Basic.”

No, this is apples and oranges because you can still hunt everywhere else in the lands. Just not in Reim without paying.


Date: 07/13/2016 06:13 PM CDT
From: DECK
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)

Have to agree with the previous poster where a hunting ground should not be considered “Extra”, I was very much looking forward to this… until I saw it’s Pay2Hunt for basic subscribers… even though I already pay to play (Far more than any other Online RPG).. Premium already has it’s benefits for those who use them/need/got used to them, give premium a 4 hour cooldown..


Date: 07/13/2016 06:36 PM CDT
From: ROBERTSM8
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)

Hm. That’s not a terrible idea. Give basic accounts 1 trip per day. Give premium accounts 2 or 3?


Date: 07/13/2016 06:39 PM CDT
From: FIREPHOENIX
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
Might be a treasure system drop component or a once a month or weekly for basic, but really if it bothers people then I suppose the perk is inevitably a good once since it may drive some basic upgrades to premium and offset some of the basic accounts that went f2p.


Date: 07/13/2016 07:50 PM CDT
From: KANDOR
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
>>To me it is such a major improvement to the basic day to day workings of a character that I think all paying accounts should be granted access.
>
>It’s not a gameplay necessity as everyone can hunt anywhere else in the lands, so it’s the perfect upsell. Premium perks, such as universally accessible areas or hunting areas, should remain as such. It’s enough that Basic accounts will be able to cheaply access the quest area AND that you can bypass the cooldown by purchasing additional access.
>
>Standard accounts pay to access the basic game. This does not constitute core gameplay by any stretch of the imagination.

The parallels between this discussion and the Adventurer’s Guild’s release are uncanny. The latter was released for free to all paying accounts, and in hindsight it feels like a missed opportunity.


Date: 07/13/2016 07:51 PM CDT
From: SIMU-LIIA
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
>>I say that now, knowing that Scales is somewhere in my future – and hopefully as a ‘standard’ hunting ground.

Sanctum of Scales will not be pay-to-enter.

~Liia
APM, Gemstone IV


Date: 07/13/2016 07:56 PM CDT
From: VANKRASN39
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)

Maybe add an entry to login rewards


Date: 07/13/2016 07:56 PM CDT
From: MEKK1
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
<<it’s about time that Premium got a little something back to make it worth the fee>> Fleurs

Premium gets a ridiculous amount of value. The character slots alone give you value. You have a laundry list of perks for being premium. Stop trying to make it seem like you don’t get the value from premium. The people who get the least value for their money is basic subscribers. They get one character and access to most of the game. Premium gets plenty of value without this.

http://i.imgur.com/lsWPzG9.gif


Date: 07/13/2016 08:03 PM CDT
From: SIMU-WYROM
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
Think of Reim as a new type of GemStone IV DLC. Obviously, we don’t have updates like other games. But we’d like to start offering previews and exclusive access to Premium (and Platinum) for releases like this.

Reim originally was created to be a standalone quest, like BSC, TW, or NATA, but GM Retser made it where Premium (and Platinum) subscribers can go into it once a day at no additional cost. We will have some convenience items for sale to overcome some difficulty traveling to the new castle in the sky.

As of right now, we don’t have any plans to change this release method. The area isn’t a full-blown hunting ground. It’s just a permanent quest area.

This was one of GM Retser’s big projects he worked on. It has elements from a number of existing areas in GemStone, but he added his own twist to all of it. We’re really excited to get this released and out of beta testing.


Wyrom, APM


Date: 07/13/2016 08:09 PM CDT
From: LADYFLEUR
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
>The character slots alone give you value.

They absolutely don’t considering you can only have one character logged in at a time. You do know you can buy extra character slots for next to nothing on a basic account, too?

Basic gets the most value because you can get more than 5 basic accounts for the cost of 2 Premium and get more experience absorption, merchant services, raffle chances, and nearly everything else Premium gets on a per character basis. Someone may not want to pay more than $15, but that doesn’t entitle them to everything that people who pay almost 3x as much per account get. That’s why some things are bonus, and upsells.

If everyone could get everything they wanted for $15 a month, no one would go Premium. Meanwhile, Premium subscribers have been subsidizing the cost of the rest of the game for the Basic and F2P players for far too long and having benefits removed to subsidize those who don’t want to pay any more, so it’s time it goes in the other direction.

Every account logged in = a potential AFK scripter, so more accounts that pay less = more work for less $.


Date: 07/13/2016 08:10 PM CDT
From: LADYFLEUR
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
>But we’d like to start offering previews and exclusive access to Premium (and Platinum) for releases like this.

This is a very good move.


Date: 07/13/2016 08:32 PM CDT
From: MEKK1
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
<<Basic gets the most value because you can get more than 5 basic accounts for the cost of 2 Premium and get more experience absorption, merchant services, raffle chances, and nearly everything else Premium gets on a per character basis. Someone may not want to pay more than $15, but that doesn’t entitle them to everything that people who pay almost 3x as much per account get. That’s why some things are bonus, and upsells.>>

You know except for the premium only raffles, premium only merchants, premium only cross realms town, premium points to upgrade your items, cheap portals to towns….and the cost is a little more than double. You seem to see little value in it yet keep the premium subscription, what you are saying and what you are doing doesn’t seem to be adding up. You are obviously find the value somewhere unless you are saying you just like to pay more money for less?

http://i.imgur.com/lsWPzG9.gif


Date: 07/13/2016 08:38 PM CDT
From: LADYFLEUR
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
>and the cost is a little more than double.

Math… 267% of Basic = almost 3x as much, not little more than double.

>You seem to see little value in it yet keep the premium subscription, what you are saying and what you are doing doesn’t seem to be adding up. You are obviously find the value somewhere unless you are saying you just like to pay more money for less?

You have no clue what I or anyone else has done or plans to do with our subscriptions. But suffice it to say that without GM Jainna, many would have dropped Premium (especially multiple) long ago, especially with the existence of F2P.


Date: 07/13/2016 08:42 PM CDT
From: SIMU-LIIA
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
We can talk about premium perks in the premium folder(s). Let’s keep this about Reim, pretty please.

~Liia
APM, Gemstone IV


Date: 07/13/2016 08:45 PM CDT
From: MEKK1
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
<<You have no clue what I or anyone else has done or plans to do with our subscriptions. But suffice it to say that without GM Jainna, many would have dropped Premium (especially multiple) long ago, especially with the existence of F2P.>>

Whatever, I disagree with you completely. Premium has enough already. Even if its making it reset with Lumnis for basic subscribers and a once per week thing. So many people were excited for this over the past month and then this news drops, such disappointment.

Just to be clear here, I am a premium subscriber myself.

http://i.imgur.com/lsWPzG9.gif


Date: 07/13/2016 08:56 PM CDT
From: JOEKRYSTEL
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
>Think of Reim as a new type of GemStone IV DLC. Obviously, we don’t have updates like other games. But we’d like to start offering previews and exclusive access to Premium (and Platinum) for releases like this.

>As of right now, we don’t have any plans to change this release method. The area isn’t a full-blown hunting ground. It’s just a permanent quest area.

>Wyrom

You can call it a permanent quest area, but at (was it what?) 200 rooms and 14 hours a week for premium members, it sure feels like a hunting ground from where I am standing. That could easily encompass all the hunting time of a fairly active player. I don’t play voln where I need capped undead hunting and I have a premium account, but the entire mindset here really worries me. In fact, your last post concerns me way more than a one off premium or pay-to-hunt only grounds.

Wanting to put more and more permanent additions to the game behind that comparatively massive $600 a year pay wall makes me all kinds of uncomfortable. I understand the desire to up-sell the premium service from a business standpoint. However, if you keep following this road and some day $180 a year does not let you experience essentially the whole game with one character, the game becomes a very different place. I am not sure that would be a place I want to play.

AIM: GS4Menos

>Like men we’ll face the murderous, cowardly pack,
>Pressed to the wall, dying, but fighting back!


Date: 07/13/2016 08:56 PM CDT
From: PEREGRINEFALCON
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
>> Entry: To access this quest you will need to make your way to Icemule Trace and travel down to Thurfel’s Island. Once there, you will find a watery vortex just off of a pier. Venture into the vortex and through the cavernous approach to begin your journey. At the end of the cavern you will find your point of entry. This is not available yet so don’t go looking!

I couldn’t stand it so I went looking… and it wasn’t there! *sad panda*

— Robert

A powerful whirlpool is suddenly overtaken by a windy vortex!


Date: 07/13/2016 09:37 PM CDT
From: FIREPHOENIX
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)
We’re also super excited, Wyrom!


Date: 07/14/2016 02:47 AM CDT
From: ATALYCUS
Subj: Re: Welcome to The Settlement of Reim! (Mechanical Overview and mild spoilers within)

Character slots work for me for logging in my cleric to help when there’s an invasion, but other then that only being able to log one in as the other poster said sucks. So yes
I can have 15 alts, but I can only use them one at a time. So in a lot of ways 3 15.00 accounts would be better.

I am looking forward to this reim place.

 

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