UPDATE: GM Vanah announced 16 updates to the Stovetop Cooking system! It includes additions to the Stovetop Dehydrator and Meat Grinder types of meat, fish, shellfish, fishing fillets, and Shank Knife cuts. Eggs can now be used as cooking ingredients. Flavor and Finishing Touch support added for meat and fish, with new flavors and lots more! All the details:

Text of Discord Post follows:


GM Vanah
Cooking and Food Creation
on 08 Sep 2026 at 10:53AM
from the Official GemStoneIV Discord
on #forums/general channel

There have been a few updates pushed out for the Stovetop Cooking system.

Many existing meats, fish, shellfish, fishing fillets, and Shank Knife cuts can now be used with the Stovetop Dehydrator and the Meat Grinder, including meats created by the Animal Companion Feed Pouches.
Meat grinders now recognize additional shellfish and cooking ingredients.
Shellfish gathering and shucking now produce the correct quantities and better respect encumbrance and item limits. These items obtained clamming on the Isle of Shells or Nereid’s Cradle can now be used for jerky and sausage making.
Birds of Elanthia eggs can now be used as cooking ingredients. If you have any that analyze as having zero uses, please discard those.
Meat and fish have expanded flavor additive support, including a separate fish flavor category.
Several other new flavor options, full list is available on the wiki: https://gswiki.play.net/List_of_flavor_additives
Full scent and flavor descriptors available here: https://docs.google.com/spreadsheets/d/16PKNUPu-SJWbt1GFsaKIviY69L9DHDoOg9aw4ei1k6w/edit?usp=sharing
Finishing Touch flavor additives now preserve their remaining charges correctly. If you had a permified Finishing Touch that was used up or is now counting down uses, please ASSIST so we can replace it.
Cooked liquids (hot cocoa, oatmeal, porridge) can now be EMPTY into a bowl for serving, leaving your pot free to cook something else.
Pantry PLUCK behavior now handles inventory limits more safely. Some issues where it would not deduct charges have been cleaned up.
You will no longer be able to store dough or batter that can take an additive in the pantry. This wouldn’t let you add any additives once removed.
Several ANALYZE, recipe-display, and messaging issues were cleaned up.
Scallion bread should now be bakeable
Soft-boiled eggs will no longer be egg eggs
I’ve put a few more step-by-step walk throughs for the different cooking recipes on the wiki:
https://gswiki.play.net/Category:Stovetop_cooking_system
https://gswiki.play.net/Baking_(bread)
https://gswiki.play.net/Baking_(pancakes)
https://gswiki.play.net/Cooking_(liquids)

The analyze of the cooking creation will hopefully tell you what to do next now

Haliste’s skillet isn’t part of this recipe cooking system
I don’t know anything about that

Just this update was thousands of lines of code across more than two dozen scripts. It’s a big lift. I’m sorry it doesn’t cover enough for you

This list is compiled from things you can obtain, somehow. You can go lobstering in Solhaven and obtain a lobster. You could cook that lobster (using the restaurant in Solhaven). You could now use it to make jerky or sausage. If the lobster dies, then you could use it as a scent additive.
I am big into the vertical integration of systems, rather than have a bunch of different similar items that work parallel (like the two pans). Dead lobster (and live lobster) are listed because you can get them

Direct Discord Link (Right click, copy link, and paste into Discord App if you don’t want to use the Discord web interface.)

Newsby

Newsby is the main anchor for the TownCrier channel over ESP and Lnet. She does not adventure, she is a townsperson and completed her apprenticeship for the news desk in 2017.