ANNOUNCEMENT: GM Ixix announced the Sheer Fear update. If you encounter an undead creature more than 10 levels higher than you, you’ll be affected (but not on level 20 critters or lower). An undead more than 15 levels above you gets you Major fear. He explains the mechanics involved, how each spell/boon affects this, and the new Horrify effect.


GS4-IXIX
Sheer Fear Updates
on 02/13/2022 04:12 PM
from Play.Net Forum Link
in ombat, Magic, and Character Mechanics ~ Announcements

Hi everybody,

The Sheer Fear mechanic has been updated. Here are the details of how Sheer Fear works now:

Interacting with a level 20+ undead creature that is effectively 10 or more levels higher than you will result in Sheer Fear. A level difference of 10-14 will result in minor fear and a 15+ level difference will result in major fear.

Your effective level calculation checks for Bravery (211) (+3), Heroism (215) (+3), Dauntless (1606) (+3), Symbol of Courage (+3), Sanctified armor (+1 per tier), a Sanctified shield (+1 per tier), a Sanctified runestaff (+½ per tier, does not combine with a sanctified shield’s bonus), a Lichbane talisman(+10/+20/immunity), Voln armor (+3 at tier 2, +6 at tier 4), and the Ghezyte chelioboros jewelry (+1 per tier) when determining the result. These modifiers are unchanged from the current implementation.

Major fear will force you into a kneeling position (unless you’re already prone/sitting), and offensive stance. Both types of fear will result in 3-8 seconds of Stagger round time, and a 30 second Horrified effect.

Major fear will result in a cycle of warding attempts every 12 seconds to fight off the fear – failure to do so will refresh the Horrified effect, force you back to your knees, and apply another set of Stagger round time.

Your warding defense is modified by: your discipline stat ([Disc – 40] / 5), being a member of Voln (+⅓ per rank in Voln), having the Symbol of Courage active (+⅓ per rank in Voln), Self Control (613) (+5), Bravery (211) (+5), Heroism (215) (+10), Kai’s Triumph (1007) (+3), Song of Valor (1010) (+5), Dauntless (1606) (+10), and Warcry (+2). These modifiers are unchanged from the original implementation. New bonuses are given if the creature in question is disabled (+10) or if it is dead (again) or no longer present in the same room (+25).

The Horrify effect is new, and will penalize your AS, DS, CS, TD, and SMR rolls. The AS/DS penalties are (creature level / 2.85), the CS/TD penalties are (creature level / 4.75), and the SMR penalty is (creature level / 4). Against a level 100 creature, this results in -35 AS/DS, -21 CS/TD, and a 25 SMR penalty.

Ixix

Discussion thread: http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/thread/1947989

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