DUSKRUIN PREVIEW: GM Marstreforn unveiled a new Flux Rune Staff that will premiere at the August Duskruin. Off the shelf, you can TURN it to switch between Mana and Acuity flares, with +1 Mana and +6 Acuity. Both flares can be upgraded with certificates in the Annex. It includes customizations and unlocked tiers with more abilities. All the details:

Text of Discord Post follows:


GM Marstreforn
[Duskruin] Flux Rune Staff
on 11 Aug 2026 at 1:07PM
from the Official GemStoneIV Discord
on #/forums/paid-events/ channel

OTS ability: TURN to switch between Mana and Acuity flares. They start with Mana (+1) and Acuity (+5) and both flare types can be upgraded normally with certificates at the Annex.

* Flux Rune Staff *

Available Actions
* PEER
* PULL
* PUSH
* TURN – selects weapon flare (mana)

Merchants that are skilled with this type of weapon may customize the following:
* Glyphs One: “pale white-blue”
* Glyphs Two: “emerald green”
* Orb or Gem: “an iridescent crystal orb”
** Beam Color: “grey” (not unlocked)

Unlocks:
** Infused Amalgam (WAVE – disintegrate): NOT UNLOCKED
– Maneuver ability that deals damage if it hits.
– Infused Amalgam has a 60-second cooldown.
*** Entropic Flux (flares – disruption): NOT UNLOCKED
– Chance for extra flares when you hit or ward a target with a hostile spell.
– TOUCH to toggle between disruption or unbalance flares.
**** Discordant Control (POINT – disruption): NOT UNLOCKED
– Maneuver ability that deals damage equivalent to Entropic Flux if it hits.
– Target is Demoralized if disruption is selected, or Confused if unbalance is selected.
– Discordant Control has a 60-second cooldown.
***** Harnessed Instability (RUB): NOT UNLOCKED
– Entropic Flux gains a 25% chance to deal damage twice when it flares.
– RUB to apply Flux Overload for 60 seconds.
Flux Overload
– Entropic Flux instead has a 100% chance to deal damage twice when it flares.
– Entropic Flux applies Feeble if disruption is selected, or Rooted if unbalance is selected.
– Flux Overload has a 3 minute cooldown.


PEER (OTS):
You discreetly hold your umber kakore staff near, peering at the glyphs along it intently.

PEER (fully unlocked):
>peer staff
You discreetly hold your umber kakore staff near, peering at the glyphs along it intently.

Studying the glyphs, you determine…

Infused Amalgam is ready!
Usage: WAVE <my> staff [AT {target}]

Discordant Control is ready!
Usage: POINT <my> staff [AT {target}]

Harnessed Instability is ready!
Usage: RUB <my> staff

>pull my staff
You cover an iridescent crystal orb crowning your umber kakore staff with the palm of your hand, and it begins to float above the staff’s top. As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.

>push my staff
You cover an iridescent crystal orb floating above your umber kakore staff with the palm of your hand, and it settles against the staff’s top. As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.
>turn my staff
You turn an iridescent crystal orb crowning the top of your umber kakore staff. As it rotates, the pale white-blue glyphs along the staff’s length fluctuate and shift in alignment from top to bottom.
[The umber kakore staff will now utilize Acuity flares.]
Roundtime: 3 sec.

>turn my staff
You turn an iridescent crystal orb crowning the top of your umber kakore staff. As it rotates, the pale white-blue glyphs along the staff’s length fluctuate and shift in alignment from top to bottom.
[The umber kakore staff will now utilize Mana flares.]
Roundtime: 3 sec.
TURN does require you to be out of combat.

TIER 2 – Infused Amalgam
>wave my staff
The pale white-blue glyphs along the length of your staff fluctuate and glimmer as you brandish it at a tomb troll!
[SMR result: 291 (Open d100: 68)]

** A shimmering grey beam of disintegration surges from your umber kakore staff and strikes a tomb troll! **
… 20 points of damage!
Groove etched into skin of chest and quickly fills with blood.
The tomb troll is stunned!
Roundtime: 3 sec.

TIER 3 – Entropic Flux
>touch my staff
You trace your fingertips along the length of your umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff’s top.
Roundtime: 3 sec.
Switching to unbalance flares.

>touch my staff
You trace your fingertips along the length of your umber kakore staff, and quivering waves of disruption radiate from an iridescent crystal orb crowning the staff’s top.
Roundtime: 3 sec
Switching to disruption flares.

>incant 901
Your hands glow with power as you invoke the phrase for Minor Shock…
Your spell is ready.
You gesture at a tomb troll.
You hurl a small surge of electricity at a tomb troll!
AS: +327 vs DS: +269 with AvD: +24 + d100 roll: +71 = +153
… and hit for 6 points of damage!
Static discharge to left arm. Almost tickles.

** Quivering waves of disruption surge from an iridescent crystal orb crowning the top of your umber kakore staff and strike a tomb troll! **
… 15 points of damage!
Minor muscle tearing on the tomb troll’s left leg.
The tomb troll is stunned!
Your umber kakore staff pulses with a white-blue light!
You feel 1 mana surge into you!
Cast Roundtime 3 Seconds.
Messaging slightly different when you have the staff in the PULLed position.
>incant 901
Your hands glow with power as you invoke the phrase for Minor Shock…
Your spell is ready.
You gesture at a tomb troll.
You hurl a small surge of electricity at a tomb troll!
AS: +327 vs DS: +239 with AvD: +24 + d100 roll: +80 = +192
… and hit for 13 points of damage!
Light shock to right arm. That stings!

** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **
… 20 points of damage!
Major bones in the tomb troll’s left arm crack loudly!
The tomb troll is stunned!
Cast Roundtime 3 Seconds.
TIER 4 – Discordant Control
>point my staff
There is a brief pall of silence around you as you brandish your umber kakore staff at a tomb troll!
[SMR result: 290 (Open d100: 42, Bonus: 1)]

** Translucent bursts of force surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **
… 25 points of damage!
Back strike. Opponent writhes in pain.
It is knocked to the ground!
The tomb troll is stunned!
A tomb troll is confused!
Roundtime: 3 sec.
>point my staff
There is a brief pall of silence around you as you brandish your umber kakore staff at a tomb troll!
[SMR result: 313 (Open d100: 65, Bonus: 1)]

** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **
… 25 points of damage!
Brain swells suddenly, unfortunately the tomb troll’s skull doesn’t.
The tomb troll is stunned!
A tomb troll shudders as he recoils away from you!
Roundtime: 3 sec.
TIER 5 – Harnessed Instability
>rub my staff
You trace a pattern between the emerald green glyphs along your umber kakore staff’s length, and they gleam brightly in response! The mana around you fluctuates intensely!

>incant 901
Your hands glow with power as you invoke the phrase for Minor Shock…
Your spell is ready.
You gesture at a tomb troll.
You hurl a small surge of electricity at a tomb troll!
AS: +327 vs DS: +234 with AvD: +24 + d100 roll: +4 = +121
… and hit for 2 points of damage!
Static discharge to right leg. Doesn’t hurt, much.

** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **
… 15 points of damage!
The tomb troll’s skull cracks with an audible “Pop”!
The tomb troll is stunned!
… 20 points of damage!
Major bones in the tomb troll’s left leg crack loudly!
A tomb troll appears weak and feeble, his movements sluggish.
Your umber kakore staff pulses with a white-blue light!
You feel 1 mana surge into you!
Cast Roundtime 3 Seconds.

OTS price is 20k bloodscrip. Enjoy!

5k for Tier 2 – Infused Amalgam
30k for Tier 3 – Entropic Flux
5k for Tier 4 – Discordant Control
20k for Tier 5 – Harnessed Instability

The mana and acuity flares are using the normal weapon flare slot. TURN switches between them and the staff stores the “bonus” so it remembers when you upgrade it

You start with +1 Mana, and +5 Acuity. But the Annex certs are used to upgrade the “flares”. Just make sure it is TURNed to the correct one, and then TURNing it again will store the value for that flare type while switching to the other.

Direct Discord Link (Right click, copy link, and paste into Discord App if you don’t want to use the Discord web interface.)

Newsby

Newsby is the main anchor for the TownCrier channel over ESP and Lnet. She does not adventure, she is a townsperson and completed her apprenticeship for the news desk in 2017.