ANNOUNCEMENT: GM Estild announced some major updates to Resurrection. Both Raise Dead (Clerics) and Divine Word (Paladins), will resume all the spells on the newly dead person that were active when they died. Divine Word has a new immediate major buff for 3 minutes. Departing will result in 1 health, no stamina, and no mana. There are experience and reward updates, plus more. Here’s the full announcement which you are going to want to review:
Text of Discord Post follows:
GM Estild
Resurrection Updates
on 05 Jun 2025 10:28 AM
from the Official GemStoneIV Discord
on #forums/mechanics channel
The following updates have been implemented for resurrections:
Raise Dead (318) and Divine Word (1640) will provide the newly resurrected character with a spell up and restore up to 20 non-native spells that were active at the time of death. This benefit is only triggered when a cleric or paladin character performs the resurrection.
Divine Word (1640) previously did this, but would then remove the spells after 10 minutes. The spells are no longer removed when the battle resurrection effect ends.
Due to Divine Word (1640) no longer being unique with a spell up, it will now offer a new buff to the target called Sacred Purpose. Sacred Purpose grants +25 AS, +25 DS, +15 CS, and +15 TD for 3 minutes.
Symbol of Recall remains unchanged and still has similar functionality. It will continue to be a net benefit for when a corpse decays.
The Long-Term Experience (LTE) reward daily limit for receiving healing and resurrections from another character has been increased from 250 to 1,000.
In addition, a bug was fixed for resurrection LTE which was causing it to be incorrectly attributed to the lockpicking pool daily limit.
The experience awarded to clerics and paladins for resurrections has doubled, with the typical range going from 250-700 to 500-1400 experience.
Characters that are resurrected by a cleric or paladin character may receive a Resurrection Experience Multiplier.
The REM is a new type of RPA that is tracked differently than normal RPAs, but does not stack. If a character has a normal RPA, it will always apply first.
The REM is a 2x multiplier for 1,000 experience points.
Multiple applications of the REM do not stack, but can reset the total to 1,000.
A REM is only applied if the character has had less than 5 recent deaths. This is the same “Recent Deaths” that shows up in EXP and is used for Death’s Sting calculations. A recent death is any death within the last 30 days and 50k earned experience (including Ascension).
REM will show up with the same messaging as a RPA under the EXP verb.
DEPART will now cause a character to return to life with 1 health and no stamina or mana.
A word of caution: please do not try to abuse the Resurrection Experience Multiplier bonus. This is intended to reward players waiting for a resurrection and interacting with other players. Every death and resurrection is logged in great detail and we will be monitoring it for abuse. We do not need to catch you in the act to discover it. Intentionally killing or letting characters die so they can be resurrected to earn the REM is Game Mechanics Abuse and a violation of POLICY.
Direct Discord Link (Right click, copy link, and paste into Discord App if you don’t want to use the Discord web interface.)

Recent TownCrier newsletters.