How Can We Help?
< Back
You are here:
Print

Retser fixed Reim Huntig Pressure

GM Retser posts that Reim’s hunting pressure wasn’t working correctly until a few weeks ago.

http://bit.ly/2p0pK3L

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: The Settlement of Reim

Date: 04/09/2017 02:35 AM CDT
From: CHULAK
Subj: Hunting pressure?
Is Reim, a pay to hunt area, subject to the same sort of hunting pressure that we see in the rest of the game? Or has the loot been nerfed from there via some other means? My information has been showing a reduction to about 25-30% of what the gem loot was just a few months ago, even with the recent trading changes. And all of this has been with running continual loot boosts to try and maximize the loot.

Speaking in Faendryl, Jahosk says, “You will now be known as Blade Durakar, the Palestra.”


Date: 04/09/2017 06:13 AM CDT
From: JOEKUPS
Subj: Re: Hunting pressure?
61-90 Group saw a noticeable drop a few weeks ago. I don’t think it was when we go into that level range, but something that happened after. The ghostly gem coffers have certainly seemed to run dry.


Date: 04/09/2017 06:26 AM CDT
From: RATHBONER
Subj: Re: Hunting pressure?
I put general drops at about 25% what they used to be (just as I had decided I ought to carry 314 in a gem in there for all the silvers, I only needed to carry 5k rather than 20k), but the Bosses seem to have been made nastier rather than having their loot taken away. I still get the gems for Lorminstra before they kill me, but the ratio of deed gems to deeds lost is getting distressingly close to even.


Date: 04/09/2017 07:36 AM CDT
From: ATALYCUS
Subj: Re: Hunting pressure?

I leave reim getting the full 1000 scrip and maybe getting 5 or 6 gems and a couple chests. Even with loot boosts its dropped. Probably nerfed it without us knowing. But what do i know


Date: 04/09/2017 08:54 AM CDT
From: DERPALLARDIE
Subj: Re: Hunting pressure?

I thought I remembered seeing it posted that Reim was subject to Icemule Trace hunting pressure. It’s possible that I saw this on Plat’s boards though.


Date: 04/09/2017 09:09 AM CDT
From: VANKRASN39
Subj: Re: Hunting pressure?

>Is Reim, a pay to hunt area, subject to the same sort of hunting pressure that we see in the rest of the game?

I think the problem is that it was treated like a hunting area instead of the quest it was intended to be and GMs are going to do as GMs do when over-farming happens.


Date: 04/10/2017 11:37 PM CDT
From: GS4-RETSER
Subj: Re: Hunting pressure?
Reim itself is a hybrid between a hunting ground and a quest. The reason I say that is it is always on and always accessible. So because of that, it is subject to hunting pressure and has to be balanced like an actual hunting ground. Originally it was going to be tied to Icemule, but instead it was given its own realm. Each instance does not have its own hunting pressure, they are all tied to the same. The hunting pressure was not working correctly up until a few weeks ago in Reim.

Retser, ASGM


Date: 04/11/2017 06:42 AM CDT
From: JOEKUPS
Subj: Re: Hunting pressure?
I’ll trade you invasions working instead of hunting pressure working.


Date: 04/11/2017 07:35 AM CDT
From: ATALYCUS
Subj: Re: Hunting pressure?

So you aresaying the loot was good but it wasnt supposedto be?


Date: 04/11/2017 08:28 AM CDT
From: HJELTE
Subj: Re: Hunting pressure?
Looks like Hunting Pressure went live on the Third of March, with a huge hit happening around March 23rd, and another massive hit on April 1st.

We’re disappointed! With the high scrip cost of items/waivers/whatnot, and the lack of sale of T3/T4/T5 waivers, the silvers were a great consolation prize so people felt rewarded for attending. Most Premium members used the silvers they’d earn in their daily runs as ways to afford additional Reim Entry orbs. It was a great way to get non-Premium members to feel like their money was well spent if they invested the time/energy into a strong run
However, with loot drying up, the incentive/ability to invest the additional silvers into more entry orbs is also drying up!

There was such adamant commentary on the availability and announcement of Reim about it being a Quest area rather than a hunting ground, that I think we were anticipating more of purely a quest area for loot distribution.

That just means it’s time to release Reim 2.0 so we can go mess with the hunting pressure somewhere else. That’s gotta be ready by now, right? RSN? RRSN?

~Whirlin


Date: 04/11/2017 08:54 AM CDT
From: RATHBONER
Subj: Re: Hunting pressure?
>Each instance does not have its own hunting pressure, they are all tied to the same. The hunting pressure was not working correctly up until a few weeks ago in Reim.

Elsewhere its supposed to be tied to similar levels (e.g. farming Teras banshees drives thrak loot up a lot, and Darkstone banshees up a little, but doesn’t impact on Nelemar) but farming Reim with a level 50 group would impact on Nelemar and farming Reim with a capped group would impact on Darkstone banshees? Not as much as if they were same realm, but none the less anyone hunting in Reim affects loot levels everywhere in game and vice versa?


Date: 04/11/2017 08:55 AM CDT
From: BRIARFOX
Subj: Re: Hunting pressure?
>Elsewhere its supposed to be tied to similar levels (e.g. farming Teras banshees drives thrak loot up a lot, and Darkstone banshees up a little, but doesn’t impact on Nelemar) but farming Reim with a level 50 group would impact on Nelemar and farming Reim with a capped group would impact on Darkstone banshees? Not as much as if they were same realm, but none the less anyone hunting in Reim affects loot levels everywhere in game and vice versa?

Not if I understood properly: Retser said that Reim is its own realm, so it won’t affect outside areas. Instead, anyone hunting in Reim, no matter the level, impacts the loot for everyone else.

~ Nuadjha, the Briar Fox

You inhale deeply upon your pipe, puckering your lips as you send out three rings of smoke before you, then puff out a small vine of smoke that darts right through all three which causes them to disperse in a hazy shroud!


Date: 04/11/2017 09:07 AM CDT
From: RATHBONER
Subj: Re: Hunting pressure?
>Not if I understood properly: Retser said that Reim is its own realm, so it won’t affect outside areas. Instead, anyone hunting in Reim, no matter the level, impacts the loot for everyone else.

Treasure is driven across realms, not as much as within them, but across them too. Hunting sirens affects combatant loot more than if affects cerebralite loot, but pressure in Nelemar drives treasure to the Rift as well as within Nelemar.


Date: 04/11/2017 09:30 AM CDT
From: BRIARFOX
Subj: Re: Hunting pressure?
Right. The fact that hunting pressure in one instance affects other makes me think that it’s self-contained, though; otherwise, a level 100 group in Reim would push down the loot for all other level instances in Reim, which would push up loot for all other realms across all levels … which gets crazy.

~ Nuadjha, the Briar Fox

You inhale deeply upon your pipe, puckering your lips as you send out three rings of smoke before you, then puff out a small vine of smoke that darts right through all three which causes them to disperse in a hazy shroud!


Date: 04/11/2017 10:11 AM CDT
From: RATHBONER
Subj: Re: Hunting pressure?
>… otherwise, a level 100 group in Reim would push down the loot for all other level instances in Reim, which would push up loot for all other realms across all levels … which gets crazy.

This is what I understand Retser as saying is happening. Its a relatively mild effect everywhere rather than a major one in Icemule and it didn’t have the right parameters set to start with so there has been some crazy stuff happening to loot.


Date: 04/11/2017 01:39 PM CDT
From: HJELTE
Subj: Re: Hunting pressure?
I blame Ordim’s Ice Reim Churners. Those guys are in there like, all the time, applying all the pressure.

~Whirlin


Date: 04/11/2017 02:20 PM CDT
From: JOEKUPS
Subj: Re: Hunting pressure?
All our sorcerer’s hug broke REIM , AGAIN.


Date: 04/11/2017 07:47 PM CDT
From: CHULAK
Subj: Re: Hunting pressure?
It just seems really weird that an area you have to pay in order to access has hunting pressure. Can we tie the hunting pressure to the cost of entry as well? 😉 The more people enter the cheaper those entry orbs cost.

Speaking in Faendryl, Jahosk says, “You will now be known as Blade Durakar, the Palestra.”


Date: 04/11/2017 08:17 PM CDT
From: BARDLADY
Subj: Re: Hunting pressure?
I can understand it being subject to hunting pressure, however, it seems unfair that the capped group’s pressure is affecting the baby group’s pressure. If hunting pressure is going to affect Reim, it at least shouldn’t be affecting the other age tiers. That doesn’t make any sense.

As a level 21 ranger, I have no control over what those capped people do, and in honestly I mathematically can’t cap for about a year. So why would what the capped group is doing NOW affect MY loot? As a level 100 cleric, why should what I do affect Ordim’s group? (60-75)


Date: 04/11/2017 10:24 PM CDT
From: WORDMAGIC
Subj: Re: Hunting pressure?
Just posting to voice my assent with previous remarks made by HoA peeps. Have been disappointed by current Reim loot taking into account the fact that I pay additional $ for orbs.

I would ask that this ‘fix’ be reconsidered for sure. Thank you!

~Amanda, player of Treeva


Date: 04/12/2017 02:27 PM CDT
From: SIMU-WYROM
Subj: Re: Hunting pressure?
I think there is a misunderstanding here. Everything in this game has hunting pressure. The only reason why Reim didn’t have it was because it was on a new realm (Reim’s personal realm) and Retser made a new creature profile similar to bandits/Grimswarm. We generally re-skin a lot of our creatures, so this isn’t something that comes up often. But the Necropolis, Night at the Academy, Troubled Waters, etc all have hunting pressure. It’s more noticeable because Reim is always available. The loot that is being harvested from Reim that is affected by hunting pressure is what we call incidental loot. The true meat and potatoes of Reim was never the incidental loot. Now we certainly understand the area is being farmed heavily from organized groups, but from the design point of the area, non-pressured hunting wasn’t something that was ever intended.

As for other things that act similar. We have bandits and Grimswarm who both are affected by levels 0 to 100. The difference being they are spread across multiple realms. Warcamps are excluded, since their loot (the supply chest) is done differently. Over 70% of all Reim entries are the daily Premium uses, so Reim has been balanced with that in mind. Hunting pressure also self monitors the situation as well. Loot, for example, resets a lot differently than perceived. There are a lot of factors at play, and it requires a lot of research on the player side. Not just with Reim, but just general game play. We use to have a larger community who participated in mechanic discovery and theorycrafting years ago.

Reim still has a lot going for it. A to-scale undead hunting area available all the time. Premium users can enjoy it for 2 hours a day. There are achievements, scrip, unique titles, boss battles with extra loot, puzzles, and plenty of extras that come along with the Reim energy and reputation system. The fact that we’ve had 6 months of uncapped loot gains in the area is being seen as a negative, but there has been a pretty large benefit to those who have been farming it so heavily. The current pressure drop isn’t that severe, when you look at places like OTF and Nelemar. Asking to allow us to remove game balance and some of the core mechanics of the game aren’t something we’ll change though. Fixing a mistake with allowing a mistake isn’t good game design.


Wyrom, PM


Date: 04/12/2017 03:24 PM CDT
From: KANDOR
Subj: Re: Hunting pressure?
The longer design issues stay unfixed, the more players grow attached to them.


Date: 04/12/2017 05:05 PM CDT
From: KRAKII
Subj: Re: Hunting pressure?
“The longer design issues stay unfixed, the more players grow attached to them.” — Kandor

chant Break-age; Break-age Break-age!


Date: 04/12/2017 07:39 PM CDT
From: HJELTE
Subj: Re: Hunting pressure?
With the high scrip prices, low gambling return rate, and lack of availability to purchase T3/T4/T5 waivers, I would not consider the loot to be incidental. I would have sooner consider the scrip to be incidental.

~Whirlin


Date: 04/14/2017 02:59 AM CDT
From: DARKSYDE32
Subj: Re: Hunting pressure?
I really wish this type of “re-balancing” would be announced rather than explained after it’s discovered by players. I don’t want to go so far as to call it deceptive, but it’s certainly the type of information the community would appreciate due to the number of people impacted. Telling account holders about these things is the right thing to do.


Date: 04/14/2017 04:34 AM CDT
From: MEKK1
Subj: Re: Hunting pressure?
<I don’t want to go so far as to call it deceptive, but it’s certainly the type of information the community would appreciate due to the number of people impacted. Telling account holders about these things is the right thing to do.

https://www.youtube.com/watch?v=zqjQDP9KX6E


Date: 04/17/2017 11:54 PM CDT
From: DARKSYDE32
Subj: Re: Hunting pressure?
Haha exactly.

But seriously, is there a good reason to not announce these things?

 

Table of Contents