Tendrils of creeping vegetation protrude through the loosely fitted stones of the high walls that enclose this circular courtyard. A thin mist hovers above the flagstones surrounding a clear pool, covering the ground and thickening as it rises to create an opaque, dome-like ceiling.
Also here: Blade Aurach who is sitting in the pool
Obvious paths: none
A grizzled dusky curhound settles into a comfortable sitting position.
Aurach languidly stretches his limbs in the chilly water, shivering just a bit as he does.
Aurach twists his head slightly, cracking his neck. He looks relieved.
Aurach turns an inquisitive ear toward a grizzled dusky curhound.
Speaking softly to a grizzled dusky curhound, Aurach says, “Why yes, Drangell does swing a rather nasty axe, so glad you noticed…”
Aurach pushes on the left side his his chest with the fingers of his right hand several times, his body reflexively tensing as he checks severe deep bruising.
A tiny ember sparks into the air, yet quickly turns to harmless ash lost to an errant rush of air.
Aurach softly says, “The Bloodwitch has a plan to cause disturbance… and Greganth will lead an assault on the barricades… which will be more difficult now.”
Aurach nods to the dusky curhound.
Aurach softly says, “Yes, layers of barricades, once he gets past one there will now be more to push through.”
Aurach nods to the dusky curhound.
Aurach softly says, “I still think complete the outpost, liberate those we can, and then as a combined force push through the barricades … splitting forces is ill advised.”
Aurach shrugs nonchalantly.
Shadows cast from the linden torch twist and twirl in an age-old dance with light.
Aurach waves his hand in a dismissive gesture.
Aurach softly says, “Ours it not to reason why, ours is but to…. kill.”
Aurach twists his head slightly, cracking his neck. He looks relieved.
Aurach gets out of the pool and stands up.
Aurach walks over to the bench and settles down.
A grizzled dusky curhound barks loudly!
Aurach sits quietly, his breathing shallow, water slowly drying in the cool morning air.
A grizzled dusky curhound growls menacingly!
Aurach picks up some pleated black linen trousers with green and grey striations.
Aurach puts on his black linen trousers.
Aurach gazes at his trousers with a faint look of disappointment.
Aurach rubs his hand across his black linen trousers, attempting to smooth out any wrinkles.
Aurach picks up a storm grey Faendryl-style tabard.
Aurach stands up.
Aurach fasten the plates and straps of his armor securely around his body.
Aurach carefully rearranges the fit of his armor into a more comfortable position.
Aurach puts on a storm grey Faendryl-style tabard over his eahnor chain armor.
Aurach reaches both hands down to the bottom edge of his Faendryl-style tabard, and with several quick downward adjustments, aligns it to perfect position.
Aurach picks up a veil iron mesh surcoat.
Aurach carefully works his way into a veil iron mesh surcoat, layering it over his eahnor chain armor.
Aurach nods slowly.
Aurach nods slowly to the dusky curhound.
Speaking softly to a grizzled dusky curhound, Aurach says, “Your turn.”
Aurach shoves playfully at the dusky curhound, who yips excitedly and jumps sideways in attempts to avoid his touch.
Aurach winks.
[Old Ta’Faendryl, West Market]
Creeping vines and a thick growth of low-lying grass extends across a large space of ground that was probably once a huge open market where the inhabitants of the city could hawk their assorted produce and wares. A series of bulky dark hillocks extend beyond the plaza, skulking like rats in the shadow of the massive city wall. You also see an Ithzir seer.
Obvious paths: east, northwest
Your dusky curhound followed.
An Ithzir seer closes her eyes and bows her head slightly.
You remove a twisted illthorn scepter with ridged branches caging a rondure of green amber from in your myklian scale swordbelt.
You unsheathe the bronze dagger from one of the narrow scabbards along the side of your dusky leather pack.
You speak quietly in flowing elven, preparing the Spike Thorn spell…
Your spell is ready.
You gesture at an Ithzir seer.
Dozens of long thorns suddenly grow out from the ground underneath an Ithzir seer! Several of the thorns jab into the seer!
… hits for 37 points of damage!
… 35 points of damage!
Blow shatters knee and severs lower leg!
An Ithzir seer falls to the ground grasping her mangled right leg!
… hits for 38 points of damage!
… 50 points of damage!
Incredible strike pierces heart and runs the Ithzir seer clean through!
The Ithzir seer vainly struggles to rise, then goes still.
The opalescent aura fades from around an Ithzir seer.
The deep blue glow leaves an Ithzir seer.
The Ithzir seer no longer bristles with energy.
The dim aura fades from around an Ithzir seer.
Necrotic energy from your twisted scepter overflows into you!
You feel energized!
Cast Roundtime 3 Seconds.
You search the Ithzir seer.
She had a twisted crystal-tipped staff.
You discard the seer’s remaining useless equipment.
She didn’t carry any silver.
She had nothing of interest.
An Ithzir seer’s body shimmers slightly, then fades from view like a dissipating phantom.
What were you referring to?
An Ithzir initiate strides in, his hands clasped before him.
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
You speak quietly in flowing elven, preparing the Spike Thorn spell…
You gesture at an Ithzir initiate.
Dozens of long thorns suddenly grow out from the ground underneath an Ithzir initiate! Several of the thorns jab into the initiate!
… hits for 20 points of damage!
… 30 points of damage!
Great shot penetrates thigh and shatters bone!
It is knocked to the ground!
The Ithzir initiate is stunned!
… hits for 24 points of damage!
… 30 points of damage!
Great shot penetrates thigh and shatters bone!
… hits for 25 points of damage!
… 40 points of damage!
Strike to abdomen skewers the Ithzir initiate quite nicely!
The Ithzir initiate vainly struggles to rise, then goes still.
The very powerful look leaves an Ithzir initiate.
The white light leaves an Ithzir initiate.
The opalescent aura fades from around an Ithzir initiate.
The deep blue glow leaves an Ithzir initiate.
The brilliant aura fades away from an Ithzir initiate.
An Ithzir initiate seems slightly different.
The dim aura fades from around an Ithzir initiate.
An Ithzir initiate appears less confident.
Cast Roundtime 3 Seconds.
What were you referring to?
You search the Ithzir initiate.
He had a twisted crystal-tipped staff.
You discard the initiate’s remaining useless equipment.
He didn’t carry any silver.
He had nothing else of value.
An Ithzir initiate’s body shimmers slightly, then fades from view like a dissipating phantom.
A war griffin soars in.
You put a twisted illthorn scepter with ridged branches caging a rondure of green amber in your myklian scale swordbelt.
You tuck the bronze dagger into an inner pocket of your mesh surcoat.
You’re now aiming at the left eye of your target when using a ranged weapon, or while ambushing.
You are now in an offensive stance.
You slip your hand underneath your mesh surcoat and remove a veil iron-nocked red longbow.
You draw back on your iron-nocked longbow and a bolt of pure energy appears.
You fire a bolt of pure energy at a war griffin!
The war griffin evades the missile by a hair!
The energy breaks into tiny fragments.
Roundtime: 3 sec.
All you see is the blur of the countryside as you soar along.
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!
Within moments you find yourself soaring over the ground far below!
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
Maximum mana recalculated. New maximum: 414.
look
All you see is the blur of the countryside as you soar along.
You feel the unnatural surge of necrotic power wane away.
>look
All you see is the blur of the countryside as you soar along.
The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull THUD!
… 5 points of damage!
Strike hits close to your right eye making you flinch!
Roundtime: 8 sec.
[Old Ta’Faendryl, Pyramid plateau]
A narrow ledge formed by the remains of a long stone outcropping juts its way between a crevice of crumbling granite blocks. It would be possible, by climbing over the outcropping, to descend to the grassy area to the south. You also see a war griffin that is flying around.
Obvious paths: fall off outcropping, crevice
A war griffin soars in.
A war griffin soars in.
A war griffin soars in.
A war griffin soars in.
A war griffin soars in.
A war griffin soars in.
A war griffin soars in.
A war griffin soars in.
A war griffin soars in.
A war griffin soars in.
>gaze
You gaze at your surroundings.
The war griffin crashes onto the ledge motionless, before slipping off and falling out of sight.
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
You evade the attack by a hair!
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
You evade the attack by a hair!
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
You evade the attack by a hair!
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!
Just as the griffin begins to surge upward, it suddenly loses its grip and lets you plummet toward the ground!
You twist awkwardly as you try to break your fall with something other than your head!
… 5 points of damage!
Strike hits close to your right eye making you flinch.
A war griffin soars in.
You are now in a defensive stance.
You stand back up.
You speak quietly in flowing elven, preparing the Mass Calm…
Your spell is ready.
You gesture.
[Spell Hindrance for some Ithziri eahnor chain armor is 9% with current Armor Use skill, d100= 5]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
Speaking in Faendryl, you say, “Indeed.”
The war griffin crashes onto the ledge motionless, before slipping off and falling out of sight.
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
You evade the attack by a hair!
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!
Just as the griffin begins to surge upward, it suddenly loses its grip and lets you plummet toward the ground!
You twist awkwardly as you try to break your fall with something other than your head!
… 5 points of damage!
Strike hits close to your right eye making you flinch.
A war griffin soars in.
You are now in a defensive stance.
You stand back up.
You growl ferociously!
The narrow ledge becomes miniscul, war griffins beging to circle the top of the pyramid and swoop down towards the ledge!!
A war griffin swoops down from high overhead!
A war griffin rakes at you with a razor-sharp claw!
You evade the attack by a hair!
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!
Just as the griffin begins to surge upward, it suddenly loses its grip and lets you plummet toward the ground!
You twist awkwardly as you try to break your fall with something other than your head!
… 5 points of damage!
Strike hits close to your right eye making you flinch.
A war griffin soars in.
You stand back up and fall backwards into the crevice.
The screeching griffins volume decreasing as the light from the crevice becomes smaller… as you fall…..
The crevice quickly fades into the distance as you fall and bounce downwards.
You slowly and deliberately empty your filled lungs.
The light above quickly becomes a pin prick, flickering as griffin shadows cross blocking the opening.
falling!!!
You reach your arms unconsciously outwards … a narrow stone chute, walls on each side as you bounce from one side to the other, tearing the skin on a hand, elbow, quickly you kick your legs out desperately trying to slow your fall!!!
falling!!!
ooof!!!
bouncing!!!
The walls start to narrow…. You continue to push your legs and arms out, quickly ripping the skin from your palms as they push against the fast moving stone walls,
sliding!!!
blood staining the walls in mirrored bloody stripes…. are you slowing?
hard bounce off a large stone step portruding into the shaft,
Ooof!
grunt
As your descent is slows…..
Your mind screams, “push harder!”
Suddenly, you push into only air as the shaft opens into the ceiling of a small room.
You roll your eyes.
the fall was not so bad after all…. it is the stop that takes the wind from you, darkness
You twist awkwardly as you try to break your fall with something other than your head!
… 38 points of damage!
Sudden stop hits close to your left eye, chest, and left arm making you flinch.
For a moment in black silence nothing stirs.
Above, the sound of metal and then wood bouncing off stone resounds several times.
From above, a veil iron-nocked red longbow comes to a sudden halt as it lands with a thud striking you firmly in the abdomen.
You cough.
You cough.
You cough.
You choke.
You take a deep breath.
As you attempt to remove a something from your sword belt, you realize, your right hand is not working.
You remove a twisted illthorn scepter with ridged branches caging a rondure of green amber from in your myklian scale swordbelt with your left hand.
The movement causes the debris beneath you to move. Popping or cracking sticks? Metal sliding across the stone floor? chain?
You take a deep breath.
You slowly and deliberately empty your filled lungs.
You stand back up.
Roundtime: 3 sec.
You remove some ephlox moss from in your leather sack.
You take a bite of your ephlox moss.
You take a bite of your ephlox moss.
You put some ephlox moss in your leather sack.
You reach up with both hands and brush the front of your Faendryl-style tabard off with a quick downward flick of both hands.
Speaking in a Faendryl whisper, you say, “Standing seemed easier five hundred years ago.”
You twist your head slightly, cracking your neck. That felt nice.
You smirk.
Clench scepter.
An intense verdant glow surrounds you illuminating the small confines of the room.
You gaze at your surroundings.
The stone floor is covered with three perhaps, no, it is four humanoid figures. Two certainly ithzir scouts, a human and something smaller… flesh long since gone, only the broken bones protrude from the rusted armor and threadbare garments. The walls however draw your immediate attention, every inch is covered in etched faendryl runes… magic, warding…
You take a deep breath.
Reading.. they are baring exit…. not entrance.
You slowly and deliberately empty your filled lungs.
Speaking in a Faendryl whisper, you say, “Indeed.”
You slowly turn in a circle taking in the space.. a smile faintly comes to your lips as you spot a two small narrow lines two feet apart running the complete height of one wall… nod slowly.
Push wall.
A small section of the wall turn in the center, providing two openings into a corridor beyond.
You allow the section to close again slowly, as you move back to the skeletal remains and search them.
Check spells, search room once more and reread runes,
And then, find a way out..
You remove an ancient faenor key hung from a silver chain from your myklian scale swordbelt.
You hear a click as it unlocks.
You open an ornate faenor gate.
[Isil Dae’gonn, Foggy Clearing – ]
Tendrils of creeping vegetation protrude through the loosely fitted stones of the high walls that enclose this circular courtyard. A thin mist hovers above the flagstones surrounding a clear pool, covering the ground and thickening as it rises to create an opaque, dome-like ceiling. Flanking an ornate faenor gate are a pair of well-worn small benches with high backs, and secured around the wall are several iron brackets holding gnarled linden torches. Other than a small cot with an herb-engraved box tucked underneath, the only other object visible through the fog is a flickering portal. You also see a large faenor-chased basket.
Obvious paths: none
You close an ornate faenor gate.
You hear a click as it locks.
You attach an ancient faenor key hung from a silver chain to your myklian scale swordbelt.
A slight whispering breeze stirs the hair near Aurach’s ears.
Aurach pauses, turning slowly to the South.
Aurach’s gaze grows distant, fixed on something distant and unseen.
Aurach raises an eyebrow.
Aurach says, “Convenient timing…”
You remove a broadsword edged with a tar-like black substance from in your obsidian wool cloak.
You put a broadsword edged with a tar-like black substance in a large faenor-chased basket on the floor among a dozen other weapons of various sizes.
Aurach quietly whisper to into the wind, “Yes, I sense you, all Honor and Glory the Patriarch.
Aurach nods slowly once and the breeze continues to stir near his ears.
Aurach’s eyes suddenly flash with a verdant glow.
Aurach quietly whispers into the wind, “Yes, of course…..”
A slight whispering breeze stirs the hair near Aurach’s ears.
Aurach quietly whispers into the wind, “Sir Thadston assembled a force and utilizing the previously reported portal provided by Pylasar, traveled to Talador. Goals to recover the Earl Eddric, defeat Chaston, defeat Drangel, defeat Raznell, and destroy the mines. The Empire was closing in, which drew much of the Taladorian forces and Crusaders away from the inner city, allowing the force more movement. Typical Chaos. Drangel was forced into the mines, the previously reported tar-like black substance worked, Drangell was much more resistant to it as predicted.
A slight whispering breeze stirs the hair near Aurach’s ears.
Aurach nods respectfully towards the south.
Aurach quietly whispers into the wind, “Several samples have been sent along with the recipe to New Ta’Faendryl.
A slight whispering breeze stirs the hair near Aurach’s ears.
Aurach quietly whispers into the wind, “Dragell dissolved, Chaston was confronted trying to load up the large obelisk of bloodmarble and escape, as predicted it housed a being of power. Before dissolving, Chaston was able to reach the Obelisk, the beings power in him retreated into it, and it cracked, the being of energy of some type escaped into the skies. Raznell in the shape of Seraphene was allowed to return to the outpost, where she acquired Disean and escaped.
A slight whispering breeze stirs the hair near Aurach’s ears.
Aurach quietly whispers into the wind, “Yes, a wise plan.. Do send word out to all, her current description and that of Disean.
A slight whispering breeze stirs the hair near Aurach’s ears.
Aurach quietly whispers into the wind, “The city of Talador is no more. I will send more detailed report in written format.
A slight whispering breeze stirs the hair near Aurach’s ears.
Aurach nods slowly as he quietly whispers into the wind, “No word from the Faendryl Ambassador in Ta Illistim, the remains of the fallen in the last enclave are still being guarded by several of my scouts. No word in regards to meeting with the Argent Mirror.
Aurach quietly whispers into the wind, “Yes, of course. It will be done.
A slight whispering breeze stirs the hair near Aurach’s ears.
Aurach quietly whispers into the wind, “All honor and glory the Patriarch.
Aurach pauses, his eyes glancing to the gate.
As Aurach raises his illthorn scepter into the air, a beam of incandescent light shoots forth from the glowing orb.
Aurach moves slowly near the gate, searching for something in the grass.
Convenient timing indeed… Too convenient.. time to rotate the scouts and guards more frequently. Someone is reporting my movements..