How Can We Help?
< Back
You are here:
Print

Wyrom Puts Quality of Life Updates on Chainspears

Mayhem Master Wyrom puts so many fixes on CHAINSPEARS that he has to list them in bullet points. I count 12 of them!

http://bit.ly/2kmFNFe

Category: Game Design Discussions
Topic: Items and Inventory

Date: 05/24/2018 01:20 PM CDT
From: SIMU-WYROM
Subj: Chainspears QoL Updates
I’ve spent some significant time with chainspears and giving them some much needed quality of life updates. Here are the bullet points.

• They can now be enchanted to 8x. Keep in mind, if your chainspear has a partial enchant, once it is over +35 it cannot be enchanted.
• The PULL roundtime has been reduced to a maximum of 3 seconds.
• The shaft will function for parrying (since polearm users likely parry with the shaft regardless).
• The chain can support rare materials for alterations.
• It will now transfer all properties properly to the spear head (creaturebane, ensorcell, weighting, etc).
• It should properly track bonding and sanctifying (if killed via PULL, it will not track that).
• Line breaks and a few typos were cleaned up.
• There is now a comprehensive ANALYZE.
• The shaft can be fully altered (this was always possible, but instructions are now clear).

With this update, there are some growing pains.

• The spear head (after it’s hurled) cannot be fully altered anymore (ANALYZE has the details).
• Chainspears have proper ensorcell and enchanting penalties due to the nature of the combat script.
• Chainspears come with a 1200 Premium Point surcharge.

If you notice anything wonky, please post it here.


Wyrom, PM


Date: 05/24/2018 01:24 PM CDT
From: ALLENM20
Subj: Re: Chainspears QoL Updates
I’ve never had the opportunity to play with one of these but they sound really cool.

Just need to show some love to iasha white ora now…

As I gaze over the horizon, the wind tugs at my cloak and whispers, “Adventure” in my ear.

AIM: Kaight (Matt) GS4


Date: 05/24/2018 01:38 PM CDT
From: KRAKII
Subj: Re: Chainspears QoL Updates
Dammit, man!

How am I supposed to be able to lay hands on one of these, now that you’re going and making them (more) desirable again?!?!?

.

.

.

Is it time for me to renew your annual subscription to ‘Scantily-Clad Peeled-Grape Feeders R Us’ for monthly delivery, again?

Geez! Killin’ me here….


Date: 05/24/2018 06:43 PM CDT
From: ALUVIUS
Subj: Re: Chainspears QoL Updates

Wow, thanks for updating these Wyrom. They are one of the most interesting weapon scripts ever made, but their flaws made them unpopular with most folks.

They will still be sub-optimal for noncorporeal/other things you can’t stick the head into, but the pull rt reduction does help with that … thanks again!


Date: 05/24/2018 07:24 PM CDT
From: ALUVIUS
Subj: Re: Chainspears QoL Updates

Oooooh, you left out the reach bonus! It makes great sense though based on the construction/description. 🙂


Date: 05/25/2018 12:55 PM CDT
From: SIMU-WYROM
Subj: Re: Chainspears QoL Updates
Reach bonus always existed. Just providing the details in the analyze.


Wyrom, PM


Date: 05/25/2018 07:14 PM CDT
From: ALUVIUS
Subj: Re: Chainspears QoL Updates

Ah, that makes sense with the melee attack messaging. I didn’t realize it had an in game effect. Neat!

 

Tags:
Table of Contents