This post tracks changes in the world of GS for the year of 2020, with a focus on mechanics and fluff. Events are only mentioned if they introduce things like new scripts, and likewise storylines are only mentioned if they have a tangible effect on the game world (e.g. destruction of a building, implementation of a new hunting ground). If I miss anything major, please feel free to contact me on Discord (Leafiara#7906) or in-game! (Please note: as edited in to the beginning of last year’s changelog, announcements and teasers of upcoming additions will not be covered due to impracticality of keeping up with everything.)
December
Updates and Additions
- 1st: Physical Fitness now reduces encumbrance; new Porter ascension skill released in Common tier
- 3rd: Legendary feeder created, to be implemented on January 1st, to be used so that 1-2 auction quality items will go out in high level hunting grounds per month
- 4th: Enchanting, ensorcelling, and loresong unlocking resource generation converted to exp based system; leftover tempering potions infused with mana from old enchanting system may be consumed up to total resource cap
- 4th: Numerous other updates to enchanting, ensorcelling, and loresong unlocking: gear difficulty measurable by loresongs; ensorcelling power from the higher of their mana controls increased; zelnorn now enchantable and ensorcellable; adamantine difficulty modifier decreased; razern and sephwir now easier to work on; no penalties for Bless (304), Elemental Blade (411), or Minor Elemental Edge (902); most combat scripts now easier to enchant; ensorcelling now has a script penalty for all combat scripts; mana flares up to +4 easier to enchant (no change on +5); acuity flares up to 6x easier to enchant and 7x+ harder to enchant; dispel flares with more than one dispel harder to enchant; lesser surita easier to work on; greater surita harder to work on; elemental potions that remove enchanting penalty now work for ensorcelling too; minor scars no longer penalize ensorcelling, enchanting, loresong unlocking, or tattooing
- 4th: Soft caps and hard caps on loot generation created, to be implemented on January 1st, for top 5% of earners among treasure generating characters (presumably as measured at the time of the system’s creation, though this isn’t 100% clear)
- 5th: Aranthium released, initially in form of Mana Jewelry
- 7th: Divine Incarnation (1650) now works for F2P paladins
- 7th: Skill costs and caps changed for most professions: Spell Aiming and Trading cheaper for warriors; Spell Aiming cheaper for rogues and monks; Spell Aiming cheaper and up to 2x cap, Spiritual Mana Control cheaper, spells cheaper, spiritual lores more expensive, and Magic Item Use cheaper for paladins; Survival up to 3x cap and Spell Aiming cheaper and up to 2x cap for rangers; Spell Aiming cheaper and up to 2x cap, Elemental Mana Control cheaper, Mental Mana Control cheaper, and Spiritual Mana Control more expensive for bards; Spell Aiming cheaper, Physical Fitness more expensive, and Combat Maneuvers more expensive for clerics; Elemental Mana Control cheaper and up to 3x cap, Spiritual Mana Control cheaper, Mental Mana Control cheaper, Arcane Symbols more expensive, Survival up to 2x cap for wizards; Arcane Symbols cheaper, elemental lores cheaper, spiritual lores cheaper for sorcerers
- 8th: Aranthium updated with LOOK and TOUCH verbs to respectively see how much mana and how much cooldown
- 8th: Loresongs now show the exact difficulty number of enchanting/ensorcelling purposes
- 8th: Various Open Sea Adventures updates: ships and crew now bound to ports as they’re sailed into; perk of jumping from the crow’s nest to the dock/pier now works at all ports; courier bird time adjusted to be less; Man O’ Wars now have a bird in each crow’s nest
- 9th: Loresong RECALLs updated: use RECALL for just item properties with no RT or RECALL [item] LORESONG for the usual full loresong output; additionally, loresong unlocking difficulty is explicitly stated
- 9th: Necrotic rings updated with ANALYZE information
- 10th: Forging RT reduced, and forging and fletching Logic bonus is now applied correctly
- 10th: Sweeping paladin spell changes live on test server: Templar’s Verdict (1603), Consecration (1604), Rejuvenation (1607), Defense of the Faithful (1608), Divine Shield (1609), Patron’s Blessing (1611), Faith’s Clarity (1612), Aid the Fallen (1613), Repentance (1615), Zealot (1617), Fervor (1618), Holy Weapon (1625), Divine Word (1640), Divine Incarnation (1650)
- 12th: RainboWear RUB verb updated to cycle through colors in fixed order instead of randomly
- 15th: Portmaster chartered voyages now cheaper
- 16th: Ranger changes on test server updated to make Spike Thorn (616) better on average and animal companions faster
- 23rd: AoE spells updated on test server so all have CAST and EVOKE options, normalized number of targets based on mana control bonus, and a priority system on what to target
- 26th: Further test server AoE updates, standardizing targets across player friendly or unfriendly versions and allowing contribution of mana controls beyond 200 bonus
- 29th: Ensorcell (735) updated so EVOKE does the temporary version, CAST tests the difficulty, and CHANNEL makes the attempt at a permanent ensorcell
- 29th: Sweeping AoE changes go live
- 29th: Sweeping combat-maneuver-to-standard-maneuver changes go live
- 29th: Sweeping paladin changes go live
- 29th: Sweeping ranger changes go live
- 30th: Meteor Swarm (525) converted to SMR and only one swarm can be running at a time (full review of 525 to come later)
- 31st: Confetti cannons released
Bug Fixes
- 8th: Fix to missing training points from intralevel training
- 8th: Open Sea Adventures fixes: minor cosmetic issues with figurehead displays, removal of “plain” as default adjective, and minor typo fixes
- 12th, 15th, 17th, 18th, 19th: Various fixes to updated paladin spells on test server, then more, then more, then more, then more, then more
November
Updates and Additions
- 2nd: Plasma flare crits made nonlethal for chest rank 5 and 6, lethal for chest rank 7 and back rank 8 and 9
- 3rd: Profession guild tasks updated; no longer penalize player for trade-ins, but work on a 15-minute timer like the Adventurer’s Guild
- 20th: Trash barrel added to Landing TSC courtesy of the mayor’s player asking GM Kenstrom
- 22nd: Can now ANALYZE some room items like enhanced washroom windows, washbasins, wash clothes, fountains, regular windows, and birdseed
- 25th: Player System Manager Phase 2 underway (live on test server about a week later): converted Combat Maneuvers to SMRv2, changed racial modifiers against maneuvers, changed stance modifiers against maneuvers, SMRv2 from hiding now uses pushdown, SMRv2 now uses Force on Force, magical SMRv2 becomes easier to defend against when knowing the spell or being in the sphere, Combat Mobility now works against SMRv2, gaining defense against a skill by knowing the skill changed from flat scaling to greater benefit with higher ranks, Cunning Defense now grants phantom Dodging ranks that apply only for purposes of SMRv2 defense, racial size modifiers changed and also moved to post-roll rather than pre-roll calculations, support added for possible custom maneuver messaging, rank 1 wounds no longer penalize SMRv2 attacks, shields now provide defensive bonus against many maneuvers, setups that inflict critical damage normalized based on endroll and power level of maneuver
October
Updates and Additions
- 2nd: Announcements window added to StormFront
- 2nd: High steel now usable at level 90 and coraesine now enchantable
- 4th: Weapon bonding double strike can now flare during mstrikes
- 8th: Trick or Treat candy released
- 9th: Kroderine Soul, Absorb Magic, and Dispel Magic maneuvers open up on test server
- 10th: Auto-flarer now works with bows
- 10th: Bags of Trrix released
- 10th: FancyGreaves released
- 10th: Ribbonator 2000 upgrades to make cobbling ribbons, hair ribbons, laceable ribbons, weaving ribbons, and groovy ribbons
- 15th: Auto-flarer now accepts up to 20 CER
- 15th: Day Games Pass released for Ebon Gate
- 15th: Raffle tokens no longer visibly removed from containers inside Treasure Trove (later on candy and fusion tokens followed)
- 19th: Caligos quest item updated to 5 uses per day per year of favor
- 2nd: Increased map size in Open Sea Adventures captain’s quarters
- 27th: SilenceDeath flag released
- 28th: Wheel of Fortune mechanic released
- 29th: Kroderine Soul, Absorb Magic, and Dispel Magic maneuvers released
- 29th: Martial Mastery boost released
- 31st: Sweeping new ranger spells, skill costs, and caps open on test server: Natural Colors (601), Resist Elements (602), Wild Entropy (603), Nature’s Bounty (604), Barkskin (605), Whispering Willow (old 605) becoming innate, Sounds (607), Camouflage (608), Sunburst (609), Tangle Weed (610), Moonbeam (611), Breeze (612), Imbue (614), Spike Thorn (616), Mass Calm (619), Nature’s Touch (625), Animal Companion (630), Assume Aspect (650), Druid and Archdruid title requirements, and more (note: Resist Nature (620) is also slated to be updated, but is more complex and will take longer to put on the test server and finish)
- 31st: Werepuppy analyze and following mechanics updated
Note: Other updates during Ebon Gate that I remember but couldn’t find documented include the release of doomicorn toys and perfume, various changes to Trick or Treat including payouts and instanced combat, changing flipping species at ghosts to give seashells, and probably more I don’t know about!
September
Updates and Additions
- 1st: Bonding timer for Energy, Parasite, and Sprite Weapons reduced to 22 hours
- 1st: Glamour (1205) released, Soothing Word (old 1205) moved to 1201, and Force Orb (1201) retired
- 3rd: Ascension testing for common tier of skills begins on test server
- 3rd: Phase 1 of Open Sea Adventures and the associated Kraken’s Fall town released; this update is too sweeping in scope to summarize here, so see the forum post for more details
- 4th: Tiering notation on Bone Shaman clothing changed
- 9th: Commas in large numbers now show in WEALTH, BANK, SHARE, and EXCHANGE (a couple of these were active a couple days prior, but this was the official announcement)
- 9th: Feywrot Mire carousels gain travel to Kraken’s Fall, TURN CAROUSEL TO [town] verb, updated analyze, and ability to use gold rings to prevent using crossrealms charges while moving within a zone
- 9th: LEVELUP on test server now adds ATPs at level 100 and has no cooldown
- 9th: Playershops no longer stop purchases or pulling items due to encumbrance
- 9th: Registered items dropped by animates can now be RECOVERed
- 11th: Gem chisels now alter article instead of adjective field
- 11th: Various Open Sea Adventures updates: flag determining spawn rates, ambush trap chance altered, no more entering the Captain Door after RAZING, no more turning the wheel to the same direction it’s already turned to, treasure pile search RT reduced, OSA CREW command added, and more (see post)
- 14th: Ascension common tier of skills released in Platinum
- 14th: Kraken’s Fall bandits now appear in three new areas: Muddy Village, Cliffwalk, and Black Weald
- 15th: Ascension common tier of skills released in all instances
- 15th: Various Open Sea Adventures updates to treasure, storage capacity, a new task type, Task EXP and cooldowns, ship speeds, encounter escaping, and port immunity
- 15th: ROLEPLAY verb updated to show past history of RPAs
- 17th: Bosses, minibosses, and potential special creatures in the future now not insta-killable by Smite/Bane (302), Immolation (519), Evil Eye (717), Implosion (720), Bone Shatter (1106), or Wither (1115)
- 17th: Cold Snap (512) and Pain (711) capped at 200 damage against all enemies
- 17th: New role bonuses for Open Sea Adventures
- 18th: EXPERIENCE verb updated with commas, Ascension Exp, Total Exp, and new layout
- 19th: FAME verb updated with commas and will show fame to you even if the flag to show fame to others is turned off
- 20th: Various Open Sea Adventures updates to navigators, maps, salvage crates, captain’s quarters, frigate room, captain spawning
- 21st: More Open Sea Adventures updates to group boarding and blocks
- 22nd: Kraken’s Fall MHO Hall opened
- 24th: Mindwipe (1225) released
- 27th: Phase 1 of Combat Maneuvers changes goes live in Platinum
- 29th: Changes to role exp for Open Sea Adventures
- 29th: Prename titles added for Open Sea Adventures notoriety
- 29th: Profession guild costs halved and excess points carry over between ranks
- 30th: Phase 1 of Combat Maneuvers changes goes live in Prime
Bug Fixes
- 9th: TD aspect of Wild Backlash on Animalistic Spirit weapons fixed
- 14th: Open Sea Adventures fixes: can no longer re-board broken ships; can now get a pirate “rescue” crew; players stuck in the ocean will now be rescued even with a ship present
- 16th: Sunfist escorts in Kraken’s Fall fixed
- 20th: Minor bug fixes for Open Sea Adventures
August
Updates and Additions
- 5th: SING and RECITE updated to use StormFront speech window and @ for targeting
- 11th: Den of Rot hunting ground released with four new enemies
- 12th: T3 Parasite Weapon rank 9 duration increased
- 13th: Boss creatures updated with bonus treasure chance
- 13th: F’Eyrie hunting ground released with three new enemies
- 14th: Animate Dead weaponry wand released
- 14th: Animalistic Spirit weapons released
- 14th: Curved Cuts Chakrams released
- 14th: Energy Runestaff script now available in other held weapons, becoming Energy Weapons
- 14th: Hand-pylons released
- 14th: Mechanical crossbows get new tier with net flares
- 14th: Sprite Armor released (during development, the T2 ability also changed)
- 14th: Vigil Candles released
- 16th: Tons of Spirit Beast changes live on test server
- 18th: Animalistic Spirt shields updated to gain affinity from physical attacks
- 20th: SPELL ACTIVE [PLAYER] and SPELL PRIVACY released
- 21st: SHOP SALES increased to show last 10 sales
- 23rd: Parasite Armor released
- 25th: Hand-pylon shooting mechanics and ANALYZE updated
- 25th: Interaction of spellburst and sanctuaries or Song of Peace (1011) changed
- 26th: T2+ Sprite Weapon rank 6 duration increased and cooldown reduced
- 29th: Dispel flares now go off before the attack and do disruption damage if there’s nothing to dispel
- 29th: Krodera and veil iron now immune to Cloak of Shadows (712), Weapon Fire (915), and Vibration Chant (1002)
- 29th: Kroderine weapons now try to dispel at least three spells and armor no longer dispels the wearer when triggered reactively
- 30th: Tons of Spirit Beast updates including combat, shopping, and new beasts; for more details, see the post
Bug Fixes
- 13th: Fix to drinking infused old-style enchanting potions
- 15th: Fix to Animalistic Spirit shield revenge flares
- 15th: Fix to Animalistic Spirit shield unlocking
- 16th: Fix to Animalistic Spirit shield affinity increases
- 19th: Fix to Animalistic Spirit shield affinity with ambushing
- 20th: Fix to arena group leader RPA orb drops
- 22nd: Fix to Shield Cape tier display
- 24th: Fix to Lumnis schedule to not reset essence or necrotic energy if the Lumnis itself wasn’t reset
July
Updates and Additions
- 2nd: ESP overhauled; new ESP HELP, TUNE, UNTUNE, IGNORE, UNIGNORE, and WHO verbs added; OOC channels introduced; custom channel creation added; THINK updated to allow tones, verbiage, and directed thoughts; crystal amulets no longer needed; possible to think while dead; THINK LOCATION added to send location (burns a crystal amulet); CHAT verb released
- 4th: Shimmarglin Inn now open to all races
- 6th: HOUSE TRAVEL reward for CHE officers introduced, replacing Glaesen Star tickets
- 7th: LTE granted from boon creatures now flat rate instead of diminishing with more field exp
- 7th: Ta’Illistim bath house now open to all races
- 11th: EMPTY now takes a flat 3 RT
- 11th: GROUPMOVEMENT flag released
- 11th: Spirit Beasts 3.0 released, including easier capturing, less inventory usage, experience for the first ten matches each day, weekly arena challenges, rewards for top three in Listed Fights, 100 unique Spirit Beasts, and more
- 15th: Veythorne Manor now open to all
- 19th: More spirit beast changes: listed fights now PvE only, armament leech ability buffed, experience gain based off Eastern time instead of GMT, can bank up to 9 wins at max Talondown level, lockboxes now reward marks and other prizes, bestial soulstones bring a beast to extraordinary quality, ORDER and INQUIRE WEEKLY work in the arena areas
- 20th: Moonglae Inn now open to all
- 20th: More spirit beast changes: new ones in the Rift, changes to various ability costs, changes to Mother Superior’s damage and Hanged Man’s self-damage, special costs now appear in BEAST INFO
- 22nd: Targeting a missing eye now auto-targets the other eye
- 24th: More spirit beast changes: NPC beastmaster beast usage rates changed, Listed Fights less gameable, Haste and Berserk abilities changed
- 25th: Compartmentalized Quiver T3 updated with creature attunement and creature bane features
- 26th: Ta’Vaalor paper system removed
- 27th: Light Armor Mastery updated to use same Armor Use requirements as RT
- 29th: Old Ta’Faendryl Symbol of Return spot and decay spot in Platinum changed
Bug Fixes
- 2nd: Bug fix to prevent going over item limit on mounts
- 3rd: Bug fix with the Weaving Lathe not working with some gems
- 4th: Bug fix with the Ribbonator accepting wands and Solhaven fabrics
- 9th: F2P monks who pay to have a Gift of Lumnis now correctly get weekly motes to reset
- 13th: Magic immune creatures no longer immune to Empathic Link (1117)
- 19th: Spirit beast fixes: blood mages no longer kill players prematurely, animal companions no longer interfere with beast commands, TURN and FLIP messaging fixed on enchridions
- 22nd: Stacking rank 3 wounds on a crit immune creature can no longer kill it
- 24th: Talondown Arena Leaderboard fixed
June
Updates and Additions
- 2nd: Provoke (1235) lore benefits altered to affect insects and animals but the spawn rate effect decreases as there are more players in the area
- 5th: Immolation weapons now work with unarmed combat (but can’t be gloves or shoes)
- 5th: RESOURCE verb added to check health, mana, stamina, essence, lore knowledge points, motes of tranquility, and necrotic energy
- 7th: Ranger TRACK command released
- 8th: Lemur thievery reduced in frequency and efficiency
- 12th: Greth’s menu updated
- 12th: Monk tattoo service ability released, along with associated TATTOO verb (for all characters)
- 15th: Monsoon Jungle bounties added
- 16th: TATTOO STATS and associated titles added
- 16th: Voln favor added to RESOURCE
- 16th: Wall of Thorns (640) now shows in look descriptions
- 19th: Flypaper Designers released
- 19th: Fox pets released
- 19th: Look At Me Jewelry released
- 19th: Mount travel released
- 19th: Older auction-quality belt script updated
- 19th: Spell prep shroud released
- 19th: Stick horse scripts released
- 19th: Tortoise grooming tools released
- 19th: Various stall updates released
- 20th: Various fox and bugle updates
- 22nd: New mount travel destinations added and MOUNT TRAVEL TOWN RETURN added
- 23rd: All daggers now give bonuses to skinning as high as what only knives used to give
- 23rd: LUMNIS INFO updated to show remaining Gift of Lumnis exp and time since most recently used Lumnis schedule
- 23rd: Ranger tracking updated to bring companions along, find spawned dangerous creatures first, and add a TRACK AREA option
- 24th: Mind Over Body (1213) now applies fractional stamina savings
- 25th: All ogre creatures updated to Basic Critter System and new techniques added
- 28th: Can now mount in combat
- 28th: Mount branding irons can now change location and style
- 28th: Jousting title requirements reduced
- 29th: Mind Over Body (1213) change reverted due to problems with truncation
- 29th: ROLEPLAY COMMEND added
- 29th: Tattoo system updated with more consistent logic
- 30th: Summit Academy attendants now accept any form of customization token or raikhen directly
May
Updates and Additions
- 1st: NoAmbientMsg flag released (…apparently accidentally, but it does work; however it’s only on select items as GMs update them to account for this)
- 2nd: Paddle toys updated for FLICK, FLIP, and ANALYZE
- 5th: Credit toward citizenship can now be earned for completing bounties
- 5th: Raise Dead (318) and Divine Word (1640) updated with increased minimum exp for the cleric/paladin and LTE exp now granted to the deader
- 6th: Additional time of day messaging added to Ta’Illistim and Cysaegir
- 6th: Blooming clay animals released
- 8th: Elemental attunement can now be displayed in PROFILE
- 8th: POLICY REPORT released
- 9th: Troll’s Blood (1125) updated with self-cast-only EVOKE version
- 11th: Archery changes enter Platinum beta testing: ammo bundles no longer run out but have charges for flares or other special properties; new tips to change damage type or effectiveness against different armors; can now READY AMMO a bundle and FIRE instead of needing ammo in hand; GATHER no longer needed; crossbow roundtime normalized to 4 and 5 for light and heavy regardless of aiming, hiding, or neither; one-handed crossbows added that work with two weapon combat or a shield; FLETCH added as new verb to customize ammo bundles; MSTRIKE now available for archery; new Dislodge combat maneuver to rip lodged arrows out of enemies; True Hand maneuver renamed True Strike and now works with archery; additional info here
- 11th: Combat and shield maneuvers enter Platinum beta testing: no more level restrictions; most of them usable during RT; most of them usable during RT an increased number of times based on Multi-Opponent Combat Training for increased stamina cost; CMAN FORCERT flag introduced
- 12th: Oil vats now player-safe
- 12th: Updates to Shadow Cloak from Ebon Gate 2009 auction: daily ability resets at midnight, PROD to turn ambients on or off, ANALYZE added
- 13th: Can now STOP beneficial spells you don’t know
- 13th: Group credit for kills now counts others’ kills as long as you’ve tagged something in the last two minutes (read for details)
- 13th: No more experience penalty for holding a weapon or shield outside town
- 13th: Slow (504), Pious Trial (1602), Beacon of Courage (1608), and Aura of the Arkati (1614) now count as contributing to a kill
- 14th: Can no longer turn into a shambling lurk outside the Sea of Fire
- 16th: Archery changes and maneuver changes (see notes on the 11th) released to all instances
- 16th: Most magic resistant gear can now be reviewed with an ASSIST and the property can be removed if there isn’t a lore-based, thematic, or technical reason it must be there
- 17th: Campfire shop opened near Sylvarraend
- 17th: Tiering notation of compartmentalized quivers changed
- 18th: Adjustments to Reim spawn rates, spawn limits, and rare rates
- 19th: NoSpellLook flag released to hide Mage Armor (520) and Song of Mirrors (1019) in look descriptions
- 20th: Can now bundle Reim orbs
- 20th: Memory boxes released
- 20th: Reim orb necklaces released
- 20th: WEALTH HELP, NOTES, and QUIET now available
- 21st: LMASTER RESTORE released; Lock Mastery keyrings now hold lockpicks weightlessly; lockpicks’ standard weight reduced
- 21st: Proudest victory profile option released; proudest victory and strongest foe now display level; CHE affiliation moved to end of affiliations in profile
- 23rd: Max mana formula updated to incorporate skill bonus
- 26th: Sanctum of Scales spawn rate decreased
- 26th: Scaling repeated Intercession cost penalty removed unless the past Intercession was within a year
- 28th: Lich phylacteries can now be destroyed with fists when wearing magical gloves or using Dragonclaw (1209); minimum phylactery attack RT reduced to 1
- 29th: Immolation weapons updated for plasma, steam, or vacuum damage types
- 29th: Moon necklace released (unique item)
- 29th: Twin Weapons updated for hand crossbows
- 29th: Various Sanctum of Scales changes: pale scaled shapers have new spells, sentinels swing and have stronger and more Minor Mental spells, bone periapts now only drain on failed maneuver or warding rolls, periapts more likely to gain a charge from a kill, and shambling lurk bounties added
- 29th: White alloy weapon material released
- 29th: Xazkruvrixis weapon material relased
- 30th: Warrior armor specialization for crush, puncture, or slash protection now works on robes
- 30th: Damage capped for creature-cast Condemn (309) against a player
- 31st: New creatures released in Monsoon Jungle
Bug Fixes
- 19th: Bug fix with LOOT ROOM not respecting item limit
- 20th: Mountain dryans typo corrected to mountain dryads
- 26th: Bug fix with Symbol of Recall sometimes not working
- 30th: Various Sanctum-related fixes: pale scaled shapers fixed so Condemn (309) always uses puncture, among other bugs of inconsistent Condemn messaging and crit types, and Core Tap (950) fixed to not bug with Soul Ward (319)
April
Updates and Additions
- 1st: Messaging added for when ROLEPLAY NOMINATEd
- 1st: New LOWER verb introduced
- 1st: Tables added to Teras Isle
- 4th: New visible messaging for asking guards about bounties
- 4th: Rogues can now TURN lockpicks with alternate nouns
- 5th: APPRAISE on a deader as a cleric or paladin now shows active Symbol of Recall
- 5th: RUB messaging now consistent in first and third person
- 7th: ROLEPLAY SILENTNOMINATE and verb info added
- 8th: Paddle toys released
- 8th: Reim bounties improved to increase rewards and decrease numbers needed for culling
- 9th: BOOST INFO now shows number of daily LTE boosts collected
- 10th: Ethereal weapons updated in various ways: now enchantable by others, ensorcellable by others, weightable through services, flare-able through services, blessable through services, and functional with RECOVER HURL
- 10th: Troubled Waters updated for increased scrip rewards, removed penalty for death, and cestus weapons usable on the barriers
- 12th: Jaston shrine added to Ta’Illistim
- 13th: Visible numbers added to disarming traps rolls
- 14th: Calipers now show lock size numbers (thief-lingo)
- 14th: Loresinging now shows lock size numbers (thief-lingo)
- 15th: Various changes to Reim throne room to account for multiple groups in Reim
- 16th: Can now change price bias for monks in playershops
- 17th: Rings of Lumnis brooch uses per day breakpoints above 300 reduced
- 20th: Deepening note exchange added to Rings of Lumnis event
- 22nd: Mist Harbor Safe Haven opened
- 22nd: Walking talkers released
- 23rd: New test server LEVELUP command
- 25th: Lightening/deepening notes now bundle up to 1000
- 25th: Lightening note exchange for flat exp RPA orbs added to Rings of Lumnis event
- 25th: Spirit Beasts 3.0 alpha testing begins on test server
- 30th: Messaging added for LTE earned from killing boon creatures or being healed by an empath
Bug Fixes
- 30th: Fix to fusion enchanting difficulty
March
Updates and Additions
- 2nd: Percent-based tips at the locksmith pool NPC now account for gem value
- 8th: Plinites now accepted at the locksmith pool
- 9th: Half experience penalty for picking plinites with Lock Pick Enhancement (403) or Disarm Enhancement (404) removed
- 9th: Shield Capes with auto-close feature unlocked can now be PRODded to turn that off or on, and point and click options have been added
- 14th: Locksmith pool NPCs added to Mist Harbor, Ta’Illistim, and River’s Rest
- 15th: Locksmith pool NPCs added to Ta’Vaalor and Cysaegir
- 15th: Night at the Academy creatures now cast Grasp of the Grave (709) instead of Implosion (720)
- 16th: Kai’s Smite minimum duration doubled to 10 seconds
- 16th: Locksmith pool NPCs added to Icemule and Teras Isle, and Solhaven
- 17th: Cysaegir and River’s Rest given new supernodes at the locksmith pool; nodes in Amaranth Court and Glamesine Var moved to locksmith pools
- 19th: Experience for opening plinite increased; only Lock Pick Enhancement (403) and Disarm Enhancement (404) needed for respectively extraction and detection instead of both for both; formula for detecting max range in locksmith pool without matching Picking Locks and Disarming Traps adjusted; plinite can now be destroyed on client side of locksmith pool
- 21st: Campfire system released, including new flint, tinder, wood, totes to store them in, and a shop to buy them
- 30th: Locksmith pool NPC added to Zul Logoth
Bug Fixes
- 24th: x/day items can no longer be placed in treasure sacks while on cooldown
February
Updates and Additions
- 4th: Loresinging updated to provide numbers on resistances
- 4th: Major Fire (908) can now be cast as a firework
- 4th: Recovered ranged weapons from RECOVER ITEM, Spirit Servant RECOVER, and undoing the Holy Quickening now go in left hand
- 5th: Experience bonuses added to quests and Reim completion
- 6th: Mage Armor (520) Fire revised to add fire flares when attacking or casting
- 7th: Arena hazards removed; arena PRAYers reworked to limited-use-and-then-penalties system; arena timer removed and replaced with increasing difficulty and reduced bloodscrip for taking longer than 8:40; Duskruin RPA orb drops now improve the more an activity is done; increased bloodscrip for team arena; see previous posts and others for more changes
- 7th: Bloodrune holder update
- 7th: Cartridge vambraces and weapon mod released
- 7th: Karma Armor released
- 7th: Mana-infused armor released
- 7th: Marking burin released
- 7th: Plague overcoats released
- 7th: Spell rank enhancives released
- 7th: Tuning fork for sonic gear released
- 7th: Twin Weapons released
- 8th: More arena PRAY updates
- 10th: Arena automaton chances changed
- 10th: MSTRIKE now usable with 0 stamina when off cooldown
- 10th: Voln globe updated to show higher values
- 12th: TWC mod released for cartridge vambraces
- 16th: Cost reduced for Armored Stealth, Evasion, and Reinforcement
- 16th: Light Armor Mastery released
- 16th: Shadow Dance released
- 16th: Shadow Mastery now reduces hide RT at rank 5
- 16th: Silent Strike now aimable and usable with attack modifiers
- 17th: Acuity flares now work on SMRv2 spells
- 17th: Spell Knowledge scrolls now castable up to duration
- 19th: Sigil staff updates when invoking spells or transferring spells, and new dispel flares added
- 20th: Ability fixskill potion added to Simucoin store (note: not a newly-created item, since it’s been in the adventurer’s guild, but worth mentioning)
- 25th: Non-channeled dispels now only remove positive effects
- 25th: Various Call Familiar (920) updates: no longer wake up to follow players in different realms; hide away after five minutes asleep or manually on command; casting stacks spell duration instead of refreshing it; SUMMON with 40 ranks can be used to specify details of the familiar, with type guaranteed while adjective, article, and gender are percentage-based with an increase based on Wizard Base
- 28th and 29th: Locksmith pool and associated NPC released in Landing; other towns to follow later as they pass testing and QC
Bug Fixes
- 10th: Magic Sling fix with wizard FLICK
- 15th: Fixes to rats and the rat catcher
- 26th: Pinworn codex fix
- 26th: Sigil staff dispel flares fix
January
Updates and Additions
- 5th: New SIMPER verb styles released; old one converted to SIMPER COY
- 7th: Almost 20 maneuvers converted to SMRv2
- 12th: Pennant Chase updates to include floating bubbles of protection, bubblefruit, and two new arenas
- 15th: Stun Maneuvers updated with decreased difficulty modifier, fumble replaced with open roll, and STUNMAN AUTOMATIC setting to use the stun maneuver automatically if trying to move while stunned
- 15th: Troubled Waters released to the Quest Nexus
- 16th: Limited-time-only monthly fluff unlocks introduced to Simucoin store
Bug Fixes
- 10th: Fix to display correct enchant difficulty of elemental flaring weapon while holding a new style elemental pretemper potion
- 14th (or so): Fix to animal companions bug that made them overly active
- 19th: Fix to PINCH feature of T2 Compartmentalized Quiver