EBON GATE PREVIEW: GM Thandiwe announce a new line of runestaves at Ebon Gate: The Globus Naidem, Demonic Accords runestaff. Its flares are Demonic Dread type. The wooden demon shackled to the runestaff can be customized. There are four tiers, new effects and abilities, and all the demon touches some people could wish for. Details from announcement:

Text of Discord Post follows:


GM Thandiwe
[Ebon Gate] Globus Naidem
on 26 Sep 2023 3:30 PM
from the Official GemStoneIV Discord
on #forums/paid-events channel

You glance down to see a chain-carved mesille runestaff in your right hand and nothing in your left hand.

look my rune
Blackened iron shackles bind the wooden image of a grik to the mesille runestaff. Though entirely crafted of wood, the visage is incredibly lifelike, and its eyes seem to follow nearby movement. You also notice a small enchanter’s glyph.

analyze my rune
You analyze your mesille runestaff and sense that the creator has provided the following information:

This is the Globus Naidem runestaff, or more commonly the Demonic Accords runestaff. It has demonic dread as its flare type. There is a wooden demon shackled to the runestaff, and it can be customized in the following ways:

Demon Type: imp, shadowling, grik, shien, abyran
Horn Type: goat, ibex, oribi, ram, rolton
Horn Modifier: yellowed
Eye Characteristic: band-pupilled
Eye Color: jaundice yellow

A chain-carved mesille runestaff can be altered with a long or a show description, though it will always maintain its default LOOK.

Currently, The runestaff is tier 1 of 4. It has access to the following verb messaging: TICKLE, TURN, TWIST.

You might be able to have a talented merchant lighten the mesille runestaff for you.

tickle my rune
You brush your fingers against the smooth, skeletal-like head of the grik attached to your mesille runestaff. Despite it not moving, a low reverberation – similar to a purr but more gravelly – issues from it.
Firstperson brushes his fingers against the smooth, skeletal-like head of the grik attached to his mesille runestaff, causing a sound somewhere between a purr and the sound of grinding gravel to issue from it.

turn my rune
You turn your gaze to the grik of your mesille runestaff, sneering slightly and causing the trapped entity to flinch.
Firstperson turns his gaze unkindly to the grik of his mesille runestaff, sneering slightly and causing the trapped entity to flinch.

twist my rune
You twist a chain-carved mesille runestaff in a slow circle, causing the grik trapped against the wood to sneer.
Firstperson twists a chain-carved mesille runestaff in a slow circle, causing the grik trapped against the wood to sneer.
Bolt Attack Response
Secondperson hurls a roaring ball of fire at you!
Pulling one hand free from its position around your runestaff, the grik snatches the bolt from the air and tosses the energy into its mouth before falling dormant once more.
Analyze my Rune (abridged)
Currently, The runestaff is tier 2 of 4. It has access to the following verb messaging: TICKLE, TURN, TWIST, RAISE (Demonic Dread), BOW, CURTSY.

Costs:
Demonic Dread (10 charges) – Attempt to instill your target with fear.

The runestaff currently contains 0 / 200 charges. Charges are accrued by killing creatures that are at least of the same level as the runestaff’s bearer.
curtsy rune
Gesturing broadly, your mesille runestaff held aloft, you curtsy in a dramatic fashion, causing the grik attached to the wood of your runestaff to hiss loudly.
Gesturing broadly, Firstperson curtsies in a dramatic fashion, causing the grik fused to the wood of his now aloft mesille runestaff to hiss loudly.

bow rune
You incline your head diffidently, your hand resting lightly upon the top of your mesille runestaff.
Firstperson inclines his head diffidently, his hand resting lightly upon the top of a chain-carved mesille runestaff, the grik bound to it staring balefully about.
analyze my rune (abridged)
Currently, The runestaff is tier 3 of 4. It has access to the following verb messaging: TICKLE, TURN, TWIST, RAISE (Demonic Dread), BOW, CURTSY, GLANCE (horn features), GAZE (eye features), GREET.

Costs:
Demonic Dread (10 charges) – Attempt to instill your target with fear.
Demonic Visage, Horns (10 charges) – Temporary unique line feature change.
Demonic Visage, Eyes (10 charges) – Temporary eye characteristic/color feature change.
The runestaff currently contains 0 / 300 charges. Charges are accrued by killing creatures that are at least of the same level as the runestaff’s bearer.
greet my rune
Planting both hands upon the top of a chain-carved mesille runestaff, you nod your head in a casual greeting. Clawing its way to the top, the grik bound to the runestaff nudges its head against your hand, which you pet for a brief moment before sending it back to its place.
Planting both hands upon the top of a chain-carved mesille runestaff, Firstperson nods his head in a casual greeting. Clawing its way to the top, the grik bound to the runestaff nudges its head like some kind of malignant kitten against his hand. Firstperson pets it briefly but then dismisses it back to its place lower on the runestaff.
glance my rune (no charges)
Locking eyes with the demon bound to your mesille runestaff, you silently berate it for all its misgivings, causing it to flinch away from you and cower as far from you as its bound body will allow.
Locking eyes with the demon bound to his mesille runestaff, Firstperson stares intently at it, causing it to flinch away from him and cower as far from him as its bound body will allow.

glance my rune (with charges)
Locking eyes with the demon bound to your mesille runestaff, you steal a bit of its grik, causing it to manifest as yellowed horns upon your brow. Firstperson locks eyes with the grik attached to his mesille runestaff, causing a transfer of power to flow from the writhing prisoner to him.

gaze my rune (no charges)
You lock eyes with the grik attached to your mesille runestaff, causing it to whimper and twist away from you.
Firstperson locks eyes with the grik attached to his mesille runestaff, causing it to whimper and twist away from him.

gaze my rune (with charges)
You lock eyes with the grik attached to your mesille runestaff, drawing power from it. Locking eyes with the demon bound to his mesille runestaff, Firstperson draws power from the struggling being, causing yellowed horns to manifest on his brow.
look firstperson
You see GameMaster Firstperson.
He appears to be a Human. He is shorter than average. He appears to be very young. He has band-pupilled jaundice yellow eyes and pale skin. He has raggedly cut, shaggy sandy blonde hair with grey at the temples. He has a long face, a flat nose and deep laugh lines. He has curved yellowed ibex horns growing from his crown and angling towards the back of his head.
analyze my rune (abridged)
Currently, The runestaff is tier 4 of 4. It has access to the following verb messaging: TICKLE, TURN, TWIST, RAISE (Demonic Dread), BOW, CURTSY, GLANCE (horn features), GAZE (eye features), GREET, RUB (Demonic Paralysis), CHUCKLE, NUDGE.

Costs:
Demonic Dread (10 charges) – Attempt to instill your target with fear.
Demonic Visage, Horns (10 charges) – Temporary unique line feature change.
Demonic Visage, Eyes (10 charges) – Temporary eye characteristic/color feature change.
Demonic Paralysis (50 charges) – Attempt to root and damage a group of targets.
The runestaff currently contains 80 / 400 charges. Charges are accrued by killing creatures that are at least of the same level as the runestaff’s bearer.
chuckle rune
You chuckle lightly, little to no mirth evident in the sound you make, only to have it echoed by the grik imprisoned to your mesille runestaff.
Firstperson chuckles lightly, the sound cold and mirthless. Seconds later, a second sound issues from the grik imprisoned to his mesille runestaff.
nudge my rune
You nudge the grik bound to your mesille runestaff, granting it permission to stretch. Swiftly unwinding from your runestaff, the demonic prisoner attempts to flee, but the magic binding it to your runestaff suddenly burns with crimson runes, causing it to cry out in pain. Slowly, it slinks back to its place.
Firstperson glances at the grik on his mesille runestaff, causing it to eye him warily. Swiftly unwinding from Firstperson’s runestaff, the demonic prisoner attempts to flee, but the magic binding it to Firstperson’s runestaff suddenly burns with crimson runes, causing it to cry out in pain. Slowly, it slinks back to its place.

Massive thanks to GM Mestys who coded this for me.

raise my rune
Twisting its head at an odd angle, the grik attached to your mesille runestaff turns its gaze upon a giant rat.
[SMR result: 186 (Open d100: 31)]
A giant rat’s eyes grow wide with deep-seated dread!
A giant rat freezes in place, shaking with terror!
Cast Roundtime 3 Seconds.

rub my rune
Suddenly becoming animated, the grik attached to your staff turns its head away from you and issues forth an ear-splitting scream.
[SMR result: 224 (Open d100: 69)]
Paralyzed by fear, a giant rat struggles with the aftereffects of a demonic scream.
… 15 points of damage!
Nice blow to chest!
The giant rat is stunned!
A giant rat is rooted in place!
[SMR result: 71 (Open d100: -83)]
Momentarily paralyzed by the effects of a demonic scream, a giant rat breathes heavily but is otherwise unaffected.
[SMR result: 238 (Open d100: 83)]
Paralyzed by fear, a giant rat struggles with the aftereffects of a demonic scream.
… 25 points of damage!
Strong blow to right hand breaks it!
The giant rat is stunned!
A giant rat is rooted in place!
[SMR result: 246 (Open d100: 91)]
Paralyzed by fear, a giant rat struggles with the aftereffects of a demonic scream.
… 20 points of damage!
Good blow to chest!
The giant rat is stunned!
A giant rat is rooted in place!
Cast Roundtime 3 Seconds.
GN>
Boils on a giant rat’s skin grow overly full and eventually burst, causing pus to leak from the new wound.
… 28 points of damage!
The giant rat collapses to the ground, emits a final squeal, and dies.
GN>
Boils on a giant rat’s skin grow overly full and eventually burst, causing pus to leak from the new wound.
… 26 points of damage!
The giant rat collapses to the ground, emits a final squeal, and dies.
GN>
Boils on a giant rat’s skin grow overly full and eventually burst, causing pus to leak from the new wound.
… 23 points of damage!
The giant rat collapses to the ground, emits a final squeal, and dies.
That’s a big guns question. Let me get Mestys to answer that.

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Newsby is the main anchor for the TownCrier channel over ESP and Lich. She does not adventure, she is a townsperson and completed her apprenticeship for the news desk in 2017.