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Ithzir Fix on UDFs in OTF North

GM Ixix puts some fixes on those Ithzirs in the Old Faendryl North.

Category: Hunting and Combat
Topic: Old Ta’Faendryl Hunting Areas

Date: 05/26/2017 10:50 AM CDT
From: GS4-IXIX
Subj: Ithzir Champion Warcry Update
Hi everybody,

Ithzir champions have had their RT inducing warcry ability switched to a different warcry. Good luck and fight well!


Date: 05/28/2017 10:01 PM CDT
From: WHITEC77
Subj: Re: Ithzir Champion Warcry Update

sounds great, thanks! when is their UAF going to be normalized? They are still very hard to fight effectively with a UAF of 891 in offensive. But very easy for swingers and casters.

Date: 05/28/2017 10:46 PM CDT
From: WHITEC77
Subj: Re: Ithzir Champion Warcry Update

as a side note, while hunting in OTF north my provoke was lasting only 1min and 30 seconds. half of the time it is supposed to last. what happened?

Date: 05/29/2017 12:01 PM CDT
Subj: Ithzir phasing in OTF North
Please check the Ithzir phase mechanics in OTF North. Critters used to only jump out of phase and attack you if they phased out in front of you or your group. In OTF North, I am now seeing a lot of new scouts and adepts to me just coming out swinging or casting vortex. This is a fundamentally different mechanic from what has always existed in OTF.


Date: 05/30/2017 07:09 PM CDT
From: GS4-IXIX
Subj: Re: Ithzir phasing in OTF North
UDFs should be fixed now – sorry about that. That also comes with the minor boost to AS that I mentioned previously as well. Ya’ll are pretty tough and I erred a little too cautiously with their AS before.

I’m not aware of any changes to Provoke so I’m not sure what would be causing any shorter durations.

I am double checking the spawning areas and things for critters (scouts in particular) but I haven’t found anything that would be causing them to spawn directly in the north. I’m going to keep checking though to try to be really sure that everything is set as it’s intended to be.


Date: 06/06/2017 11:03 PM CDT
From: WHITEC77
Subj: Re: Ithzir phasing in OTF North

Just got back after being out a few days and tried them out. Awesome! they can still maneuver me, still have a chance at hitting me, but I am now able to hit them much easier than before. Great Job! Only ran into 1 scout before I finished my champion bounty, and provoke was working the full 3 min each cast. Most of the creatures were griffins, champions, adepts, seers, and constructs. adepts were pretty rampant throughout the area.

As a side note, When you hunt a capped area, you shouldn’t be able to walk in and hunt without risk. A lot of complaints seem to come from those who are so spelled to the tee that none of the critters can cast and hit them, none can swing and hit them, and hardly any can maneuver in time to get them, so basically they are just farming the area. I agree that rt bites big time, but lets not take it out, (don’t make it so your stuck in rt the whole time either), but again their has to be some risk or really whats the point?



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