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Estild Gives Ranges for Vial Flare Results

GM Estild gives us the details on the range of results from those Vial Flares. Health 50-70HPs, Mana 5-75 (depending on the drinker’s stats/skills), Stamina 5-75 (depends on the drinker’s stats/skills). They will last 21 days before spoiling and there’s no 20 minute cooldown on the flaring. More details in the message at the officials:

http://bit.ly/2lystyf

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena

Date: 06/22/2018 11:19 PM CDT
From: LEIGO2
Subj: Vial Flares
What are the ranges of mana/stamina/health that can be in the vials that pop from vial flares? Been a couple people asking about this in discord etc.


Date: 06/23/2018 09:23 AM CDT
From: ASHRAAM
Subj: Re: Vial Flares
I found this on the CCF wiki:

>>Every 20 minutes during a hunt from a creature the wielder can learn from, the weapon has a chance to flare, producing a vial. The flare will not produce a vial on a kill shot. A minimum MIU is needed to even attempt to get a flare. The more MIU the wilder has, the fuller the vial flares will be. Drinking the vial will regain mana, health, or spirit depending on what kind of flare the weapon has.

>>The vials do spoil after a period of time.


Date: 06/23/2018 12:09 PM CDT
From: LEIGO2
Subj: Re: Vial Flares
Yes unfortunately it does not elucidate the numerical values of mana, stamina, or health regained from the vials (or the ranges, since mana atleast scales with skill).

Do mana vials regen 1-10 mana each?

Or do mana vials regen 25-75 mana each?

Some other range?

This will determine if its worth investing in this certificate.


Date: 06/25/2018 11:37 AM CDT
From: GS4-ESTILD
Subj: Re: Vial Flares
LEIGO2
What are the ranges of mana/stamina/health that can be in the vials that pop from vial flares? Been a couple people asking about this in discord etc.

Health: 50-70 HPs
Mana: 5-75, depending on the character who drinks it (not the character who created the vial) stats and skills. Wisdom or Aura (depending on the profession), Magical Item Use (largest factor), and Mana Control (any type up to 100 skill bonus).
Stamina: 5-75, depending on the character who drinks it (not the character who created the vial) stats and skills. Wisdom or Aura (depending on the profession), Magical Item Use (largest factor), and Physical Fitness (up to 100 skill bonus).

The chance for the flare is also based off the same stats/skills, minus Mana Control and Physical Fitness, with a few other factors (must not be a killing blow, creature must have health for the health vial, mana for the mana vial, etc). Up to 9 (determined by your Magical Item Use ranks) vials can be created every 48 hours.

GameMaster Estild


Date: 06/25/2018 12:10 PM CDT
From: MENOS
Subj: Re: Vial Flares
While you are at it, want to give those details for the spirit vial version?

Sweet is the sound of the pouring rain,
And the stream that falls from the hill to plain.
Better than rain or rippling brook,
Is a mug of beer inside this Took.


Date: 06/25/2018 12:50 PM CDT
From: KRAKII
Subj: Re: Vial Flares
Do vial flares work on runestaves?
(Up to) 75 mana for successfully casting spells that wind up not-killing a creature, that’s something I can buy into.

Can you reveal their rate of spoilage?
(“Lasts for hours” versus “lasts for days” versus “lasts for weeks” would suffice. Since they can only go off bang every 20 minutes, does the last one turn into spoilt milk before then? Trying to get some sense of scale.)

Can the flare be modified to put the vial in-hand rather than on-ground, if the wielder has an empty hand?
Maybe have this as a user-selectable setting (so someone using a 2Hand weapon is not saddled with a filled hand if they do not want one), similar to but different from ‘grip’. (Turn? Poke? Rub?)

Since they can only go off bang every 20 minutes, is it the case that you need to feed them doing damage (to juice up their capability) during that time, or can you safely shuffle that weapon to the holding rack until the egg timer is done, pull it out, and then just wait for it to pop a new vial?


Date: 06/25/2018 01:45 PM CDT
From: GS4-ESTILD
Subj: Re: Vial Flares
KRAKII
Do vial flares work on runestaves?

Yes, I updated them for Duskruin to work on runestaves.

KRAKII
Can you reveal their rate of spoilage?

21 days

KRAKII
Since they can only go off bang every 20 minutes, is it the case that you need to feed them doing damage (to juice up their capability) during that time, or can you safely shuffle that weapon to the holding rack until the egg timer is done, pull it out, and then just wait for it to pop a new vial?

There is no 20 minute cooldown. That was incorrectly stated by a previous merchant.

GameMaster Estild


Date: 06/25/2018 02:07 PM CDT
From: ARCHSENEX
Subj: Re: Vial Flares
I hope they prove popular/stable enough to make another appearance. I picked up one, and would like to play around with it some time before maybe trying the others. The idea of them I really like, just need to find weapons to put them on as well (Too many weapons at DR with big scripts)


Date: 06/25/2018 02:09 PM CDT
From: KRAKII
Subj: Re: Vial Flares
Well, damn, those are looking mighty attractive!

.

To confirm: these work exactly the same with these new ones–from the CCF page we’ve all been looking at for the last three months, and now from DR certificates–and also the old Auction ones?
(Because I have one of the old Auction ones, I just never played around with it, because it was of a type that I didn’t really need.)


Date: 06/25/2018 02:27 PM CDT
From: GS4-ESTILD
Subj: Re: Vial Flares
KRAKII
To confirm: these work exactly the same with these new ones–from the CCF page we’ve all been looking at for the last three months, and now from DR certificates–and also the old Auction ones?
(Because I have one of the old Auction ones, I just never played around with it, because it was of a type that I didn’t really need.)

Yes.

GameMaster Estild


Date: 06/25/2018 02:52 PM CDT
From: KRAKII
Subj: Re: Vial Flares
Niiiiiice.

Thanks for the info!


Date: 06/25/2018 03:35 PM CDT
From: CHUCK3B
Subj: Re: Vial Flares
> Well, damn, those are looking mighty attractive!

The mana vials sure don’t look attractive. 9 times in 48 hours (an average of once every 5 hours 20 minutes if you get every possible one). If you’re fully spec’d for it, it’s 75 mana in those 5.33 hours. Even if you got them all in an hour and didn’t hunt again for two days, that’d be 675 mana. Sounds nice?

A 5x mana flaring runestave (not a vial flaring runestave) kicks off 5 mana every ~15 seconds, 20/min, 1,200 per hour. Every hour. The vial flaring isn’t remotely close to that.

But you CAN give the vials away and they can be applied to non-runestaves. There’s that.


Date: 06/25/2018 03:40 PM CDT
From: KRAKII
Subj: Re: Vial Flares
Looked at another way: it’s “75 mana == 7 quick Disruptions in the Arena when the ‘mana pulse’ is too far out and I haven’t worn out the timer on the Alchemy potion, yet.”

.

Just sayin’. 🙂


Date: 06/25/2018 03:43 PM CDT
From: KRAKII
Subj: Re: Vial Flares
Oh, and my (started at 3-, is now a) 5-mana flaring runestaff does not flare every five casts.

Some times, yes. Some times even two out of three. (Though that is really uncommon, like in the “every couple of months” range.)

But nowhere near as reliable as four times a minute.


Date: 06/25/2018 04:08 PM CDT
From: CHUCK3B
Subj: Re: Vial Flares
Mine seems pretty reliably once every 5 casts. Maybe 6. Clearly sometimes it’s 2 out of 3. And sometimes once in 10. But on average it seems pretty close to that. I do know if I’m low on mana, say 10 left, and I revert to 901, I’ve never once run out of mana before a pulse hit.


Date: 06/25/2018 04:18 PM CDT
From: GS4-ESTILD
Subj: Re: Vial Flares
CHUCK3B
The mana vials sure don’t look attractive. 9 times in 48 hours (an average of once every 5 hours 20 minutes if you get every possible one). If you’re fully spec’d for it, it’s 75 mana in those 5.33 hours. Even if you got them all in an hour and didn’t hunt again for two days, that’d be 675 mana. Sounds nice?
A 5x mana flaring runestave (not a vial flaring runestave) kicks off 5 mana every ~15 seconds, 20/min, 1,200 per hour. Every hour. The vial flaring isn’t remotely close to that.

That assumes you keep the mana vial flare weapon out the entire time. You can use it until it flares 9 times, then stow it for 2 days, as you continue to use a mana flaring weapon. You don’t have to pick one or the other – you can use both.

GameMaster Estild


Date: 06/25/2018 05:07 PM CDT
From: CHUCK3B
Subj: Re: Vial Flares
> That assumes you keep the mana vial flare weapon out the entire time

Okay, that’s a really good point.

Do you have to be able to earn experience from the mob you’re not killing with the firing spell?

 

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