How Can We Help?
< Back
You are here:
Print

Divine Incarnation (1650) Released for Paladins

Paladins! GM Cyraex announces the release of Divine Incarnation! Spell 1650 is ready for you with amazing options. Zeal. Armor. Smite. Onslaught. Go read all about it, and don’t miss the credits!

http://bit.ly/2EAYWvt

Category: Paladins
Topic: Paladin Spells

Date: 02/17/2018 02:30 PM CST
From: GS4-CYRAEX
Subj: Divine Incarnation (1650) Released!
Hello Paladins of Elanthia!

The day you all have been waiting for has finally arrived! Divine Incarnation (1650) has been released! Below are the details of the spell including all of the numbers I promised, please let me know if you have any questions or concerns.

Divine Incarnation (1650)

The paladin becomes the divine incarnation of their deity. This spell has a duration of 5 minutes or until all of your divine energy is used, whichever comes first. While incarnated the paladin is granted 30 divine energy that may be used to call upon the powers of their deity using the INCARNATE verb. Divine Incarnation implements a 10 minute cooldown that starts when the spell is cast. The total amount of divine energy can be increased by one divine energy per 5 ranks of Spiritual Mana Control.

Each offensive INCARNATE ability incurs 3 seconds of hard roundtime and each buff ability incurs 3 seconds of cast roundtime. While under the effects of 1650, the paladin may use the INCARNATE verb to check their divine energy pool or to trigger the special abilities of this spell. The INCARNATE verb gives the paladin access to four unique abilities. Those abilities are ZEAL, ARMOR, SMITE and ONSLAUGHT.

ZEAL: (5 divine energy for base 5 flares, +1 divine energy per additional flare) – a divine aura will surround the paladin triggering deity specific flares upon the next 5 successful attacks made during the next 30 seconds. If time allows, additional flares maybe triggered at a cost of 1 divine energy each. Training in Spiritual Lore Summoning (ranks) increases the duration 2 seconds using a Seed 10 summation

ARMOR: (15 divine energy, 20 divine energy if used during “emergency”) – a holy armor surrounds the paladin that grants a 50% resistance to all forms of attack for 30 seconds. This spell can be invoked in an “emergency” situation once a day. Training in Spiritual Lore Blessing increases the resistance 2% using a Seed 5 summation and the number of emergency uses per day by one at 50, 125 ranks.

SMITE: (5 divine energy drained on a successful hit only) – a bolt of divine energy will leap from the paladin’s weapon and attempt to strike the target. This is an SMRv2 based attack. Training in Spiritual Lore Religion increases the amount of damage dealt +1 per rank using a seed 5 summation.

ONSLAUGHT: (15 divine energy) – The paladin is consumed with the energy of their deity and carries out a vicious onslaught. The paladin will attempt to strike each target (MSTRIKE) that is present in the room, ignoring 50% of it’s stance. Training in Spiritual Lore Religion would increases the percentage of the target’s stance that is ignore by 1% using a (seed 1 * 2) summation.

The “emergency” use of the ARMOR ability is defined as using the ability during a time your character would not normally be able to do so. ie. in roundtime, stunned, etc. 1650 must be active on your paladin in order to invoke an “emergency” usage of ARMOR.

As most of you know, the majority of development we complete is never the effort of just one individual. We work across team and collaborate very frequently and we like to think this leads us to the best end product for you the customer. So I’d also like to take this opportunity to thank and give credit to several other GameMasters on staff for their contributions and help with Divine Incarnation. I would not have been able to complete this massive project without the help of each of these amazing people!

Deity Specific Messaging – GameMaster Xayle, GameMaster Sindin and GameMaster Thandiwe
Technical Quality Assurance – GameMaster Viduus
Creative Quality Assurance – GameMaster Kaikala

Last, but not least, please post any issues you may discover with 1650 in this thread. Alternatively you can also email them to me directly as gs4-cyraex@play.net. I will also be available on the Discord chat in #gm-questions for the next few hours to handle any technical issues. For the benefit of all players, please try to ask informational questions on the forums so that other players can view my response.

It brings me great joy to deliver Divine Incarnation to you all today. It was my most challenging project to date and I’m really proud of how it came out. I hope that you all find it unique, effective, and most importantly fun!

Until we meet again Paladins of Elanthia!

*drops the mic*

-GameMaster Cyraex


Date: 02/17/2018 03:08 PM CST
From: KRAKII
Subj: Re: Divine Incarnation (1650) Released!
<peer calendar>

But, you’re like 7 weeks early!

.

.

No, seriously: looks awesome!


Date: 02/17/2018 03:11 PM CST
From: GS4-SINDIN
Subj: Re: Divine Incarnation (1650) Released!
I sure hope there’s a Paladin of Fash’lo’nae out there somewhere. If so, there’s some pretty cool messaging waiting for you!

Sindin


Date: 02/17/2018 03:17 PM CST
From: DOUG
Subj: Re: Divine Incarnation (1650) Released!
Heh. That’s just mean.

They’re all busy. . .

Doug


Date: 02/17/2018 03:33 PM CST
From: SCHNYDES
Subj: Re: Divine Incarnation (1650) Released!
<Runs to a holy place holding a sign “Fash’lo’nae” clerics wanted to convert a wannabe Lornonian”>


Date: 02/17/2018 03:43 PM CST
From: MENOS
Subj: Re: Divine Incarnation (1650) Released!
Everything sounds cool and I am looking forward to going out to test all of the things. Only one thing came to mind from reading it. Most of the lores make sense to me thematically, but in terms of balancing our training, I have one thought.

Before 1650 the paladin lore choices are essentially religion-zealot/AS, blessing-flares/general DS/blocking, summoning-weapon DF/offensive spell targets. 1650 uses religion for the mstrike/stance force (totally makes sense with zealot). It uses blessing for armor (also totally makes sense). The one problem I have is with onslaught not being based on summoning lore to match with summoning also helping our other offensive spell. Swapping them would also put religion as the boost for zeal sort of how it works on crusade.

Religion lore is also used a little for 1615/30 but spell heavy paladins rely a lot more on summoning.

It is not the worst problem in the world as the spell looks to be very effective without substantial lore investment, but having the lores segregate for different character paths makes training much neater. (please see fire/offensive, water/utility, ect.)

Sweet is the sound of the pouring rain,
And the stream that falls from the hill to plain.
Better than rain or rippling brook,
Is a mug of beer inside this Took.


Date: 02/17/2018 03:46 PM CST
From: SCHNYDES
Subj: Re: Divine Incarnation (1650) Released!
I just used INCARNATE ZEAL at about 4:40pm Eastern in Teras on some bandits. No flares were triggered during the duration. I either don’t know what I’m doing, or, something is off that I don’t quite understand.


Date: 02/17/2018 04:15 PM CST
From: GS4-CYRAEX
Subj: Re: Divine Incarnation (1650) Released!
I forgot to mention one important detail about INCARNATE ARMOR in my initial post. It is restricted to two usages per cast of 1650. This is to prevent higher level paladins from running around completely invincible for an entire hunt.

GameMaster Cyraex


Date: 02/17/2018 04:17 PM CST
From: GS4-CYRAEX
Subj: Re: Divine Incarnation (1650) Released!
SCHNYDES:
I just used INCARNATE ZEAL at about 4:40pm Eastern in Teras on some bandits. No flares were triggered during the duration. I either don’t know what I’m doing, or, something is off that I don’t quite understand.

Nope, it was broken, but it is now fixed! Sorry about that, please try again. =)

GameMaster Cyraex


Date: 02/17/2018 04:56 PM CST
From: VANKRASN39
Subj: Re: Divine Incarnation (1650) Released!

heads up that I’m working to get the deity messaging page and deity msging template set up to handle this spell, but it might take a day or twol


Date: 02/17/2018 08:36 PM CST
From: OM1E5GA
Subj: Re: Divine Incarnation (1650) Released!
I don’t have a paladin and I know there probably aren’t more then one or two brawling paladins out there… but just out of curiosity, how does Smite work with brawlers? Does the paladin have to be holding a brawling weapon or can the attack come from gloves/boots?

Starchitin

PS I was actually thinking of getting rid of one of my rarely played characters to roll up a paladin yesterday…. Might have to give it some more thought now.

A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.


Date: 02/17/2018 08:44 PM CST
From: PEREGRINEFALCON
Subj: Re: Divine Incarnation (1650) Released!
I’m not going to be able to play with this tonight 🙁 but had a quick question!

Can ZEAL be combined with ONSLAUGHT?

e.g. Prep 1650, INCARNATE ZEAL, INCARNATE ONSLAUGHT

…to get a flare on each (or at least the first 5) advantaged strikes? Or would activating ONSLAUGHT invalidate ZEAL?

I can obviously just test it out (hopefully tomorrow) but I thought it was worth asking here if it is intended to be able to work like that or not.

Thanks! Looking forward to having some fun with this spell!

— Robert

Due to the volatile atmosphere, random bolts of lightning can intermittently be seen streaking through the skyline.


Date: 02/17/2018 09:17 PM CST
From: GS4-CYRAEX
Subj: Re: Divine Incarnation (1650) Released!
PEREGRINEFALCON:
Can ZEAL be combined with ONSLAUGHT?

Yes! That’s what makes it so much fun!

GameMaster Cyraex


Date: 02/17/2018 09:23 PM CST
From: GS4-CYRAEX
Subj: Re: Divine Incarnation (1650) Released!
OM1E5GA:
I don’t have a paladin and I know there probably aren’t more then one or two brawling paladins out there… but just out of curiosity, how does Smite work with brawlers? Does the paladin have to be holding a brawling weapon or can the attack come from gloves/boots?

Yes it will work with UAC gear but the messaging won’t refer to the gloves or boot directly, it will just refer to them as “weapon”. In the case your actually holding a brawling weapon, it will be included in the messaging.

GameMaster Cyraex


Date: 02/17/2018 10:51 PM CST
From: SVEN2010
Subj: Re: Divine Incarnation (1650) Released!
this spell is fantastic- thank you so much for all of the hard work everyone!


Date: 02/18/2018 01:08 AM CST
From: FUDGEHJ
Subj: Re: Divine Incarnation (1650) Released!
A note: This is an AWESOME spell concept. Im very much looking forward to training up so I can use it.

Berbels shrilly exclaims, “Ise takings hims tos secretses lairses!”

Berbels grabs you and drags you east.


Date: 02/18/2018 01:36 AM CST
From: ALLENM20
Subj: Re: Divine Incarnation (1650) Released!
I’ll need a fix skill to check this out but it seems to be useful for every paladin regardless if training path without huge investments in smc or lores.

As I gaze over the horizon, the wind tugs at my cloak and whispers, “Adventure” in my ear.

AIM: Kaight (Matt) GS4


Date: 02/18/2018 02:32 AM CST
From: FALAN
Subj: Re: Divine Incarnation (1650) Released!
I forgot to mention one important detail about INCARNATE ARMOR in my initial post. It is restricted to two usages per cast of 1650. This is to prevent higher level paladins from running around completely invincible for an entire hunt.

GameMaster Cyraex

There goes my plans of being a walking demi god… grin

But seriously: I look forward to using it tomorrow after my pick gets broken from digging to see what messaging is waiting to be learned about Ronan!

__________________________
– Kobold in Disguise Falvicar, Blade of the Night

You swing a silver-edged black veil iron katana at Sevynne!

* Sevynne drops dead at your feet!
* Sevynne just bit the dust!


Date: 02/18/2018 08:48 AM CST
From: GS4-ESTILD
Subj: Re: Divine Incarnation (1650) Released!
Kobold in Disguise Falvicar, Blade of the Night
There goes my plans of being a walking demi god… grin

Just to temper expectations, the announcement post accidentally omitted the 5 minute cooldown that triggers once the spell ends (either after the 5 minute duration or once all the paladin’s divine energy is used up, whichever occurs first).

GameMaster Estild


Date: 02/18/2018 09:41 AM CST
From: MENOS
Subj: Re: Divine Incarnation (1650) Released!
>Just to temper expectations, the announcement post accidentally omitted the 5 minute cooldown that triggers once the spell ends (either after the 5 minute duration or once all the paladin’s divine energy is used up, whichever occurs first).

>GameMaster Estild

Sure would be nice if some sort of training could moderately moderate that cooldown. Maybe where good dedication lowered it to 3 minutes or so? I notice two of the lores only effect one incarnate ability and SMC could always use some more value.

Sweet is the sound of the pouring rain,
And the stream that falls from the hill to plain.
Better than rain or rippling brook,
Is a mug of beer inside this Took.


Date: 02/18/2018 10:18 AM CST
From: SVEN2010
Subj: Re: Divine Incarnation (1650) Released!
Any chance of getting a fixskill for this?

I mean, you only get a 50th level spell once, right? 😉


Date: 02/18/2018 11:41 AM CST
From: GS4-ESTILD
Subj: Re: Divine Incarnation (1650) Released!
Point of clarification, since my last post was incorrect (we had iterated over this a bit, so I had misremembered), the cooldown is 10 minutes, which starts when the spell is cast.

GameMaster Estild


Date: 02/18/2018 10:20 PM CST
From: ALLENM20
Subj: Re: Divine Incarnation (1650) Released!
What determines the success of the smite ability?

As I gaze over the horizon, the wind tugs at my cloak and whispers, “Adventure” in my ear.

AIM: Kaight (Matt) GS4


Date: 02/19/2018 04:03 PM CST
From: GS4-CYRAEX
Subj: Re: Divine Incarnation (1650) Released!
ALLENM20:
What determines the success of the smite ability?

Good question, paladin spell ranks.

GameMaster Cyraex


Date: 02/19/2018 04:33 PM CST
From: GS4-CYRAEX
Subj: Re: Divine Incarnation (1650) Released!
SVEN2010:
Any chance of getting a fixskill for this?

Fixskills are reserved for major class rewrites/overhauls. As such, we will not be providing a fixskill with the release of 1650.

GameMaster Cyraex


Date: 02/19/2018 07:39 PM CST
From: ALLENM20
Subj: Re: Divine Incarnation (1650) Released!
Good question, paladin spell ranks.

If I have 50 spell ranks and use it against a Ithzir Seer or Adept will it have a good chance to hit (anything better than a 21 roll) or will it take a few tries?

and

Will more paladin spell ranks cause more damage because the end result of the roll will be bigger or does this cap out?

As I gaze over the horizon, the wind tugs at my cloak and whispers, “Adventure” in my ear.

AIM: Kaight (Matt) GS4


Date: 02/20/2018 08:29 PM CST
From: GHOSTRAVER
Subj: Re: Divine Incarnation (1650) Released!
Does stance matter at all, or does it work like CS built from only paladin spell ranks?


Date: 02/22/2018 04:31 PM CST
From: GARGADON
Subj: Re: Divine Incarnation (1650) Released!
Initial criticisms:

Armor Vastly overrated. Saving 20 energy in reserve for the off chance I need armor feels terrible. Using it proactively seems best, but then a single use means, at baseline, no emergency use is possible. Either (1) reduce the cooldown of Divine Incarnation by 5-10 second per unused energy at the end of 5 minutes or (2) emergency uses require no energy.
Smite Margin isn’t affected by -4 Slow via Pious Trial. Lore implementation needs to be redesigned. Will run regression when enough data collected. Would recommend a second crit cycle with religion lore. Feels like an incredibly bad version of Earthen Fury.
Zeal Appears to follow mechanics for standard flares (i.e., critical rank capped at rank 7), but with no means to increase the critical rank like 1604 and SL:S. Deity-specific Damage Type, yay? Strongly advise against. Absolute hard pass, personally. Recommend additional flares past 5 don’t cost energy; having a single extra flare trigger means 4 energy that cannot be used for anything.
Onslaught Incredibly weapon dependent. Huge advantage to THW/Poles over Shield.
Notes No utility? Having energy that isn’t a multiple of 5 completely goes to waste.

Date: 02/22/2018 04:56 PM CST
From: GARGADON
Subj: Re: Divine Incarnation (1650) Released!
Incarnate Smite works vs Vvrael. Intended?


Date: 02/22/2018 09:49 PM CST
From: GARGADON
Subj: Re: Divine Incarnation (1650) Released!
I’ll start compiling all the messaging for an Unconverted Paladin on the wiki.

The messaging for Divine Incarnation is truly, truly amazing.


Date: 02/22/2018 10:29 PM CST
From: LORDEVARIN
Subj: Re: Divine Incarnation (1650) Released!
It’d be neat if you don’t use any of your Divine Energy the cost of the next cast, and/or the cooldown is lessened.


!>tell child to be quiet
The child cries, “I don’t wanna!”


Date: 02/23/2018 04:07 AM CST
From: GARGADON
Subj: Re: Divine Incarnation (1650) Released!
I wasn’t able to get much data but so far Incarnate Smite has an r^2 = .808 of margin to raw damage.

With 26 SL:R I get +4 damage. Not sure exactly how this applies. That aside, the wiki is incorrect. It states 26 is +5, it is off by one because I’m pretty confident 0 SL:R ranks does not give +1 damage.

Min and Max data points:

Margin Raw Damage
2 51
131 129

Date: 02/23/2018 04:35 AM CST
From: GARGADON
Subj: Re: Divine Incarnation (1650) Released!
Rank 9 back plasma critical doesn’t kill a corporeal target?

>incarnate smite warlock
Calling upon your patron to guide your attack, you watch as a grey luminescence wraps around your spikestar. Gripping your spikestar tighly, you attack a Vvrael warlock, sending the grey luminesence flying towards it!
[SMR result: 169 (Open d100: 91)]
A Vvrael warlock is struck by the influx of divine energy, causing 108 damage!
An explosive burst engulfs him!
… 75 points of damage!
The Vvrael warlock’s skeletal structure and muscle tissue reduced to fine ash!
The Vvrael warlock is stunned!
Roundtime: 3 sec.

In other news, I BUGGED Vvrael warlocks. They were previously only casting Balefire in defensive, probably because they weren’t updated along when 713 was updated. The BUG was fixed, now they cast it in offensive. You’re welcome.

Also, another BUG I submitted that could be exploited to open-cast 1602 via bonded infusion. It has been fixed. Happy to help.

Lastly, I submitted a BUG for 1601 that was giving more than the baseline benefit to other targets for Paladins trained in SL:B. It has been fixed. No thanks necessary.


Date: 02/23/2018 12:30 PM CST
From: SPYRIDONM1
Subj: Re: Divine Incarnation (1650) Released!
>Rank 9 back plasma critical doesn’t kill a corporeal target? — Gargadon

Only targets with nervous systems sustain fatal back criticals.

Coporeal undead R9 Back critical (non-fatal, no nerve damage):
.

You blast a zombie for 91 points of damage.
… 70 points of damage!
Back erupts in a bloody display of bone and gore!
It is knocked to the ground!
A zombie slowly pulls herself back up to her feet.
>l zomb
You see a fairly typical zombie.
She has deep gashes and serious bleeding from her back.

.

Living target R9 Back critical (fatal) with nervous system damage:
.

You blast a hill troll for 11 points of damage.
… 70 points of damage!
Back erupts in a bloody display of bone and gore!
The hill troll falls to the ground and dies.
The deep blue glow leaves a hill troll.
Cast Roundtime 3 Seconds.
>l troll
You see a fairly typical hill troll that is lying down.
He appears to be dead.
He has deep gashes and serious bleeding from his back and a case of uncontrollable convulsions .

Mark


Date: 02/23/2018 03:37 PM CST
From: GARGADON
Subj: Re: Divine Incarnation (1650) Released!
I’m a little confused here. Vvrael routinely go into shock after casting too many spells.

A Vvrael warlock appears to be going into shock!
… 10 points of damage!
Electric shot gives the Vvrael warlock a really bad cramp.
The Vvrael warlock is stunned!

Date: 02/23/2018 03:42 PM CST
From: GARGADON
Subj: Re: Divine Incarnation (1650) Released!
After going into shock:

You see a fairly typical Vvrael warlock.
He has a case of sporadic convulsions.

Date: 02/23/2018 03:50 PM CST
From: GARGADON
Subj: Re: Divine Incarnation (1650) Released!
In other news, it appears each Paladin spell ranks add +10 to the outcome of the Smite SMRv2 resolution.


Date: 02/23/2018 04:02 PM CST
From: GARGADON
Subj: Re: Divine Incarnation (1650) Released!
Update:

INCARNATE SMITE raw damage calculation is capped. I was worried it might supremely OP if a Paladin had a 162/40 spell split.

>incarnate smite rolton
Calling upon your patron to guide your attack, you watch as a grey luminescence wraps around your spikestar. Gripping your spikestar tighly, you attack a rolton, sending the grey luminesence flying towards it!
[SMR result: 343 (Open d100: 9)]
A rolton is struck by the influx of divine energy, causing 137 damage!
The rolton collapses to the ground, emits a final bleat, and dies.
Roundtime: 3 sec.


Date: 02/23/2018 04:53 PM CST
From: GS4-CYRAEX
Subj: Re: Divine Incarnation (1650) Released!
GARGADON:
Incarnate Smite works vs Vvrael. Intended?

No, it was not supposed to work against Vvrael. This has been fixed.

GameMaster Cyraex


Date: 02/23/2018 05:05 PM CST
From: GARGADON
Subj: Re: Divine Incarnation (1650) Released!
>> No, it was not supposed to work against Vvrael. This has been fixed. — Cyraex

Bummer. Warlocks have WoF up all the damn time, smite worked wonders against them.

RIP Smite vs Warlocks 2018-2018.

 

Tags:
Table of Contents