CCF Spell Lists Published
Posted6 May 2018
Last Updated On20 September 2018
ByNewsby
*Pinned* Moon Master Wyrom sets out the spells for services at CCF: Spell knowledge will only be 3 spells. Spells for Rune Tattoos and x/day magical items are a much longer list and he’s laid them all out!
http://bit.ly/2IhhnKQ
Category: World Events, Festivals, and Storylines
Topic: Commencement of Coraesine Forest
Date: 05/05/2018 06:22 PM CDT
From: SIMU-WYROM
Subj: The Spell List
The spell knowledge enhancives are a very short list: 506, 606, and 1606. There will only be one of each of those going out.
This is the spell list for rune tattoos and X/day magical items. I may have made an error in this list somewhere, but nothing is missing.
Spell Number |
Spell Name |
101 |
Spirit Warding I |
102 |
Spirit Barrier |
103 |
Spirit Defense |
104 |
Disease Resistance |
105 |
Poison Resistance |
106 |
Spirit Fog |
107 |
Spirit Warding II |
108 |
Stun Relief |
109 |
Dispel Invisibility |
110 |
Unbalance |
111 |
Fire Spirit |
112 |
Water Walking |
113 |
UnDisease |
114 |
UnPoison |
115 |
Fasthr’s Reward |
116 |
Locate Person |
117 |
Spirit Strike |
118 |
Web |
201 |
Calm |
202 |
Spirit Shield |
203 |
Manna |
204 |
Unpresence |
205 |
Light |
206 |
Tend Lore |
207 |
Purify Air |
208 |
Living Spell |
209 |
Untrammel |
210 |
Silence |
211 |
Bravery |
212 |
Interference |
213 |
Minor Sanctuary |
214 |
Bind |
216 |
Frenzy |
217 |
Mass Interference |
301 |
Prayer of Holding |
302 |
Smite |
303 |
Prayer of Protection |
304 |
Bless Item |
305 |
Preservation |
306 |
Holy Bolt |
307 |
Benediction |
308 |
Well of Life |
309 |
Neutralize Curse |
310 |
Warding Sphere |
311 |
Blind |
312 |
Fervent Reproach |
313 |
Prayer |
314 |
Relieve Burden |
315 |
Remove Curse |
316 |
Censure |
317 |
Divine Fury |
401 |
Elemental Defense |
402 |
Presence |
403 |
Lock Pick Enhancement |
404 |
Disarm Enhancement |
405 |
Elemental Detection |
406 |
Elemental Defense |
407 |
Unlock |
408 |
Disarm |
409 |
Elemental Blast |
410 |
Elemental Wave |
411 |
Elemental Blade |
412 |
Weapon Deflection |
413 |
Elemental Saturation |
414 |
Elemental Defense |
415 |
Elemental Strike |
416 |
Piercing Gaze |
417 |
Elemental Dispel |
418 |
Mana Focus |
501 |
Sleep |
502 |
Chromatic Circle |
503 |
Thurfel’s Ward |
504 |
Slow |
505 |
Hand of Tonis |
506 |
Celerity |
507 |
Elemental Deflection |
508 |
Elemental Bias |
509 |
Strength |
510 |
Hurl Boulder |
511 |
Floating Disk |
512 |
Cold Snap |
513 |
Elemental Focus |
514 |
Stone Fist |
515 |
Rapid Fire |
516 |
Mana Leech |
518 |
Cone of Elements |
601 |
Natural Colors |
602 |
Resist Elements |
603 |
Foraging |
604 |
Skinning |
605 |
Whispering Willow |
606 |
Phoen’s Strength |
607 |
Sounds |
608 |
Camouflage |
609 |
Sun Burst |
610 |
Tangleweed |
611 |
Mass Colors |
612 |
Breeze |
613 |
Self Control |
615 |
Call Swarm |
616 |
Spike Thorn |
617 |
Sneaking |
618 |
Mobility |
701 |
Blood Burst |
702 |
Mana Disruption |
703 |
Corrupt Essence |
704 |
Phase |
705 |
Disintegrate |
706 |
Mind Jolt |
707 |
Eye Spy |
708 |
Limb Disruption |
709 |
Grasp of the Grave |
710 |
Energy Maelstrom |
711 |
Pain |
712 |
Cloak of Shadows |
713 |
Balefire |
715 |
Curse |
716 |
Pestilence |
717 |
Evil Eye |
718 |
Torment |
801 |
Heal I |
802 |
Limb Repair I |
803 |
System Repair I |
804 |
Head Repair I |
805 |
Organ Repair I |
806 |
Heal II |
807 |
Limb Repair II |
808 |
System Repair II |
809 |
Head Repair II |
810 |
Organ Repair II |
811 |
Limb Repair III |
812 |
System Repair III |
813 |
Head Repair III |
814 |
Organ Repair III |
815 |
Limb Repair IV |
816 |
System Repair IV |
817 |
Head Repair IV |
818 |
Organ Repair IV |
901 |
Minor Shock |
902 |
Minor Elemental Edge |
903 |
Minor Water |
904 |
Minor Acid |
905 |
Prismatic Guard |
906 |
Minor Fire |
907 |
Major Cold |
908 |
Major Fire |
909 |
Tremors |
910 |
Major Shock |
911 |
Mass Blur |
912 |
Call Wind |
913 |
Melgorehn’s Aura |
914 |
Sandstorm |
915 |
Weapon Fire |
916 |
Invisibility |
917 |
Earthen Fury |
1101 |
Heal |
1102 |
Limb Repair |
1103 |
System Repair |
1104 |
Head Repair |
1105 |
Organ Repair |
1106 |
Bone Shatter |
1107 |
Adrenal Surge |
1108 |
Empathy |
1110 |
Empathic Assault |
1111 |
Limb Scar Repair |
1112 |
System Scar Repair |
1113 |
Head Scar Repair |
1114 |
Organ Scar Repair |
1115 |
Wither |
1118 |
Herb Production |
1201 |
Force Orb |
1202 |
Iron Skin |
1203 |
Powersink |
1204 |
Foresight |
1205 |
Soothing Word |
1207 |
Force Projection |
1208 |
Mindward |
1209 |
Dragonclaw |
1210 |
Thought Lash |
1211 |
Confusion |
1214 |
Brace |
1215 |
Blink |
1217 |
Vision |
1218 |
Mental Dispel |
1601 |
Mantle of Faith |
1602 |
Pious Trial |
1603 |
Faith’s Clarity |
1604 |
Consecrate |
1605 |
Arm of the Arkati |
1606 |
Dauntless |
1607 |
Rejuvenation |
1608 |
Beacon of Courage |
1609 |
Divine Shield |
1610 |
Higher Vision |
1611 |
Patron’s Blessing |
1613 |
Guard the Meek |
1614 |
Aura of the Arkati |
1615 |
Divine Strike |
1616 |
Vigor |
1617 |
Zealot |
1618 |
Crusade |
1700 |
Arcane Blast |
1701 |
Arcane Decoy |
1704 |
Stun Cloud |
1705 |
Martial Prowess |
1706 |
Flaming Aura |
1707 |
Minor Steam |
1708 |
Mystic Impedance |
1709 |
Minor Cold |
1710 |
Major Acid |
1711 |
Mystic Focus |
1712 |
Spirit Guard |
1713 |
Death Cloud |
1714 |
Quake |
1715 |
Firestorm |
1718 |
V’tull’s Fury |
Wyrom, PM
Date: 05/05/2018 07:06 PM CDT
From: VANKRASN39
Subj: Re: The Spell List
is there a scheme to the # of Xs per day? e.g. 3x buff, 10x attack. same for rune tats and magic items?
Date: 05/05/2018 08:53 PM CDT
From: SIMU-WYROM
Subj: Re: The Spell List
>>is there a scheme to the # of Xs per day? e.g. 3x buff, 10x attack. same for rune tats and magic items?
The magic items are 5x/day.
The rune tattoos are either 5x, 4x, or 3x a day, depending on some factors.
The enhancives (which aren’t really part of this list) are also 5x/day. They are +10 to a stat and last 30 minutes a use.
Wyrom, PM
Date: 05/05/2018 09:10 PM CDT
From: VEYTHORNE
Subj: Re: The Spell List
What determines whether a spell is allowed or not?
I notice that 215, 1109 and 1119 are not allowed, yet 503,507,508,509,513,905,913 is allowed.
At the very least the wizard-only self-cast spells shouldn’t be offered if the desired spiritual spells aren’t allowed as well.
Date: 05/05/2018 09:51 PM CDT
From: TAENAR
Subj: Re: The Spell List
I may have missed this one.
Is the Spell Knowledge Enhancive (Friday draw) a premade item or do we provide an item?
Thanks.
Date: 05/06/2018 12:30 AM CDT
From: BRANDTJRT
Subj: Re: The Spell List
>>What determines whether a spell is allowed or not?>>I notice that 215, 1109 and 1119 are not allowed, yet 503,507,508,509,513,905,913 is allowed.
I don’t know about some of those, but it was specified in asking in plat that the max were level 18 spells, which rules out 1119 from that, plus all the other circles. Otherwise, not sure, but that was the top level limit.
_ _ _
Myasara says, “Raining rocks down on my city was not the best course of action.”
Date: 05/06/2018 03:42 AM CDT
From: LEAFIARA
Subj: Re: The Spell List
>What determines whether a spell is allowed or not?>I notice that 215, 1109 and 1119 are not allowed, yet 503,507,508,509,513,905,913 is allowed.
Well, none of those major elemental and wizard spells are very restricted–they’re all available on scrolls straight out of the treasure system and 420 can imbed any of them except 913.
215/1109/1119, on the other hand, aren’t on scrolls (normally, though EG gave out tons of 215 scrolls) and can’t be imbedded, so I’d expect them to be more rare.
https://gswiki.play.net/Leafiara
Date: 05/06/2018 05:24 AM CDT
From: ROBLAR
Subj: Re: The Spell List
215 is on rare scrolls
Date: 05/06/2018 06:53 AM CDT
From: LEAFIARA
Subj: Re: The Spell List
Ahhh, you’re right, Roblar (of course :D). I was thinking of how it can’t be imbedded with 325.
https://gswiki.play.net/Leafiara
Date: 05/06/2018 07:00 AM CDT
From: KARDIOS
Subj: Re: The Spell List
Prior to the CS update for scrolls and magic items in August of 2017 (link below), people who tried using Pestilence (716) from an imbedded item were disappointed. It usually did not hit the target, probably because of a hidden warding roll. I do not know if the update last year affected the hidden warding roll. If you’re thinking about getting 716 as a rune tattoo, you should try to test it first by getting a Sorcerer to imbed it for you (which would use your MIU ranks, instead of your AS ranks) or by finding it on a scroll (which would use your AS ranks but would be difficult to find).
I point it out because if you can reliably hit a target with the hidden warding roll after the 2017 update, then it would be a good spell to have. If you have not tested and are not certain that it will work well for you, then I recommend choosing a different spell.
Link to 2017 update: http://forums.play.net/forums/GemStone%20IV/Magic%20Spells%60Systems/Announcements/view/49
Date: 05/06/2018 07:10 AM CDT
From: VEYTHORNE
Subj: Re: The Spell List
If you play a spiritual caster, you get the choice of access to every wizard spell available.
As a wizard, I don’t have equal access to the spiritual spells.
How is the difference in access to spells justified?
Available to spiritual casters:
All the unique wizard spells: 506, 515, 518
Every DS Spell: 503, 911
Including self-cast only: 507, 508, 905, 913
Every AS Spell: 509, 513
So why are 1109 or 215 locked down for the X/day?
Why are none of the wizard spells locked down in the same way?
Date: 05/06/2018 07:18 AM CDT
From: KARDIOS
Subj: Re: The Spell List
Heroism (215) may be the best AS boosting spell. It boosts both physical and bolt AS, helps against maneuvers, resists sheer fear, and gives extra mana and health. No other spell can do all of that.
Date: 05/06/2018 07:41 AM CDT
From: VUWH60A
Subj: Re: The Spell List
I got a chuckle that the empath spells are listed as the old-school 800s.
Thank you.
😀
Date: 05/06/2018 09:42 PM CDT
From: SIMU-WYROM
Subj: Re: The Spell List
>>What determines whether a spell is allowed or not?
Nothing over 18th level. Must be feeder approved. Nothing over a specific spell value when it comes to building magical items.
>>I got a chuckle that the empath spells are listed as the old-school 800s.
All herbs are made with 800s!
Wyrom, PM
Date: 05/07/2018 08:31 AM CDT
From: KRAKII
Subj: Re: The Spell List
Assuming for the sake of argument that the rune tattoo is NOT won via Auction (that is, someone like Clunk or myself with only a modest bank balance wins a lucky raffle or spinner pick)…
…can you give what some sample pricing might be?
“One spell <= 10th level, X; two spells, one <=10 + one <=15, Y; three spells (<=10, <=15, <=18) Z.”
And then also, “You can bling out all six, all of them at 18th level, for a cost of PQR.”
(Or whatever limitations you are putting on the service win, like “adding one spell counts as the service, adding two counts as One Surcharge in addition.”)
.
Again, I think folks would like to get a handle on what the scale of things may be. (To the extent of, “I personally am debating whether to go over there or not,” for example.)
Date: 05/07/2018 08:38 PM CDT
From: ASPEN
Subj: Re: The Spell List
The first one of these there was a 215 self knowledge that went out. I’ve been hoping we’d get one again so I could buy it with all my monies.
I am disappoint, I’ll have to keep using 215 in a non self knowledge fashion and only get partial bonus from my blessing lore. For shame.
I am also disappoint that no rot flares.
Its like you didn’t even ask me what I wanted before making this list of services.
but apparently I can go beyond 4 slot fusion now? so there is that.
Date: 05/07/2018 09:04 PM CDT
From: SIMU-WYROM
Subj: Re: The Spell List
>>The first one of these there was a 215 self knowledge that went out. I’ve been hoping we’d get one again so I could buy it with all my monies.
The first one did not have 215. None of them did.
First service: Service will apply Divine Shield knowledge (spell 1609) to any shield; Second service: Service will apply Phoen’s Strength knowledge (spell 606) to any weapon; Third service: Service will apply Bravery knowledge (spell 211) to any armor. Limitations: 1. Cannot be applied to an item that is already enhancive.
That’s from CCF 2009.
Create a chrism holder: It will also have spell knowledge of Prayer of Protection (303).
Create a climate wear: It will also have spell knowledge of Camouflage (608).
Create a goryweapon: It will also have spell knowledge of Zealot (1617).
Create a gamble kit: It will also have spell knowledge of Foresight (1204).
That’s from RtCF in 2013.
No item creation, item cannot be enhancive, one of each: 606, 211, 1606, 513, 1612.
That’s from CCF in 2014.
>>I am also disappoint that no rot flares.
RotFlares will be offered at different venues.
Wyrom, PM
Date: 05/08/2018 12:36 AM CDT
From: MEKK51
Subj: Re: The Spell List
Can rune tattoos use the new scroll system?
Where you have access to the spell for a set amount of time and can cast as much as you want for that period?
Date: 05/08/2018 10:54 AM CDT
From: SIMU-WYROM
Subj: Re: The Spell List
>>Can rune tattoos use the new scroll system?
No, not at this time.
Wyrom, PM