All stuns from damage now have a new cap of 6 rounds (30 seconds) against characters and 12 rounds (60 seconds) against creatures. Survival training can reduce the duration by -1% per 5 ranks up until 100 ranks, then -1% per 20 ranks after that. Similar to critical weighting, to make training that results in less than full round reduction worthwhile, there’s chance to round up/down. e.g. a 4 round stun is 20 seconds, but Survival training reduces it to 18 seconds. There is then a 60% chance for it to be a 4 round stun and a 40% chance for it to be a 3 round stun.
Assume Aspect (650) will now list the cooldown for each aspect in SPELL ACTIVE
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